I'm still sick as hell, got some strength here to check on the forums.
I'm working on my university exams too, give me some time to revive.
Been looking at the bans on 1.3.5, wouldn't even expect less. Some of the guy started crying because: "I got banned for unknown hacks! Unban me, shit client etc..."
And he is not the only one. That's a modified, recompiled jacked hack.
Give me some time until 26th. 3 very important exams still have to be finished, and I don't even know where my head is. @Snake has been looking in the prefab additions, and seems like he got success. Just hang in there
Now with the last 1.3.0B release, which seems pretty stable, and has all the bugs solved, my possible next steps will be working on the Plugin/Modding Section of the client.
Obviously the Plugin API would be a built in thing in the client, and It would download the plugins from the server. Obviously building out a system may take time, ensuring It's safety and It's stability.
The second thing, which I'm still not aware of yet, but @Snake will be looking in It possibly, is adding new stuffs to the game, such as objects, NPCs, Items, etc. We will see If we can do this or no, but obviously this will be the hardest thing If It's possible.
Now besides these two facts, my important exams are coming up on the University, so I will probably be "semi-active" for a while again. I have 3 exams left, 2 out of them can be tried 2 times, and one of them can be tried only once.
I will have to focus on these in-order to go through this semester, It is...
One of the plugins or a code part somewhere, at a hook sometimes causes strougle for fougerite and causes lagg.
I added a quick stuff that is able to log the speed of all the running hooks to a specific log file. You just need to replace the dll and add a new fougerite.cfg option. Besides that please list me below any bug/todo that i forgot about.
[Logging] ; Fougerite logs are in PublicFolder\Logs ; Putting these false will still do the logging, but ; the console won't display them debug=false error=true exception=true speed=false ; <--- Make this true