Fougerite Official

Fougerite Official 1.9.8

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  • https://github.com/Notulp/Fougerite/commit/f3172d8a1c47e0f066dd415089fcde7ec26dbf7f
  • PATCHER MODIFIED, REPATCH OR USE THE PREPATCHED DLLS.
  • Fougerite.dll modified.
  • Added an option in Fougerite.cfg 'EnableDefaultRustDecay', please add It. The reason why I added this option because I would like some people to research this. Back in those days I remember when I was playing on the official rust legacy servers, and they were lagging horribly due to the object counts. @mikec before even investigated that the decay in rust legacy is written horribly, as most of the things... AFAIR the decay check runs on every tick, and loops through all of the houses, checking specific time and use datas on It, which for even 10k+ objects is horrible. I recommend disabling the default Rust Decay, and use my plugin Wiper and Salva's decay.
  • FallDamage Hack fixed
  • Voice memory overflown fixed
  • Calorie hack fixed
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Reactions: Pompeyo
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Reactions: Pompeyo
  • Update for the Player class
Better this way.
  • Nothing serious, just added On_PlayerBan for API usage.
  • IronPython Updated
  • Magma Updated
  • Jint Updated
  • MoonSharp Updated
  • Fougerite.dll Updated