Fougerite Official

Fougerite Official 1.9.2

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  • Realised where the problem in the DataStore save was, thanks for the report.
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Reactions: remove.tk
  • DataStore Serialization problems should be gone (It never appeared to me though after 1.2.7, please test this.)
  • Minimal fixes in Fougerite
  • Added Player.DisconnectLocation It stores the last location of the player after the player has disconnected.
  • RE-PATCH your DLLs or use the prepatched dlls. I made some modifications.
  • DataStore Saving is now fixed.
  • Rust++ Share fixed.
  • RPC Errors should be gone
  • Possible datastore fixes
  • Added error logging to datastore saving to investigate an unknown problem. Check logs for the following messages: "is not serializable. Saving skipped for It." | "Failed to remove not serializable values!" | "Failed to save datastore!"
  • Patcher was updated
  • Rust++ had a small modification.
  • Rust++ was updated, fixed a small error in It, and fully uses Fougerite API instead of shitty rust's. (I hope I didn't miss anything now)
  • IronPython module updated
  • Fougerite updated, removed useless references, which may have caused reference incompatibilities. (Remove Microsoft.Scripting DLL files)
  • Rust++ Mute fixed.
  • Rust++ had a method that used the unsafe message system, It was replaced.
  • Rust++ XML file got corrupted when an illegal character was placed In It, It's now using an eligible way to avoid that.
  • Fougerite Patcher was updated please re-patch. It should eliminate the crash popups, that had problems with the disconnection. (Get the clean Assembly and uLink dll [Clean ulink is included as usual] [You may use the prepatched files instead if you want])
  • DataStore is now able to store Vector3s and serializes them thanks to @mikec
  • DataStore also got some fixes, and unserializable types will not be saved, so an error won't be thrown, and the DS should save properly.
  • Pre-release of 1.2.5
  • I fixed some stuffs in it that probably comes handy, please test the build.
  • There is a known bug, mute command doesn't work, will be fixed tomorrow.
  • I made something wrong, It's fixed. Same changelog as the before 1.2.4's
  • I spent hours to convert the original Rust++ code (Code From Magma) to not to use the Rust API, since It's unsafe. It's now using Fougerite API, should be a lot more safer, and faster, and most importantly, shouldn't fuck up uLink.
  • Rust++ Hurtevent error eliminated
  • Fougerite received some fixes, but I forgot what was It. Haha
  • GlitchFix got some fixes.
  • Quick fix for the reload commands.