Added Threading to Server's AutoSave to @PearlJ 's request. The server will not show the message of the saved objects, It will be in the log files, but there won't be a 3 seconds lagg atleast on large servers
Patcher Updated, Re-patch, or use the pre-patched dlls!
Rust++ Now uses a lot more gentle way to shutdown the server, instead of killing the process
Fixed Chat Event Cancelling, other plugins shouldn't conflict It once It was cancelled
Added Server Console Cancel Methods (Server Class)
Added a Steam Server Update parameter to the hooks (It may need a timer though to display the cracked users, lets just test It as It is now)
RPC Errors shall be handled by Fougerite now, It should be able to find the bugging player, and disconnect It (Keep Checking the logs for [Fougerite uLink] Please, and feedback about It.
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