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No Wasteland 1.3.3

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Config fully works now, but please delete your old ini. It will create a new one with proper variables. Then change to your liking. I have used a less resource intensive "remove" than Entity.Destroy, so will cause less server/client lag. You may enable spawning of wolf if you lag, but does spam console with Nav Mesh issues.
There was a bug with my other version, where the default ini file had evilmode=TRUE. I have fixed this issue and commented out the wolf spawning because of the spam issue. You may enable it if you like.

Evilmode now announces server wide the playername and location where the player is trying to build in wastelands, to allow people to find them easier ;)
Creates a config file if you don't have one (comes with one now) and by default refund = true (gives player back object they placed) and evilmode = false (spawn a wolf on the player's location, that will teach him not to place objects in Wastelands! ;) ). Now gives you a popup message that's hard to miss (always hated chat notifications/warnings, people tend to ignore or don't see them).


Known Issues:
1. Spits navmesh errors in console when evilmode is true and it spawns the wolf.
2. Wolf can't seem to be able to move from location after spawned, related to previous issue.
Thanks to some help, removed unnecessary code.
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