Fougerite Official 1.6.5

Fougerite Official Release

  1. ice cold
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    ice cold Plugin Developer Plugin Developer

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    just copy paste

    adn run the FOugerite.Patcher
     
    #881
  2. DreTaX
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    DreTaX Probably knows the answer... Administrator

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    #882
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  3. ice cold
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    ice cold Plugin Developer Plugin Developer

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    still the best
     
    #883
  4. Pompeyo
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    Pompeyo Member Member

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    very good, excellent work
     
    #884
  5. Revezunds
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    Revezunds Member Member

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    Great work @DreTaX Best stuff. Thank you for Update
     
    #885
  6. Pompeyo
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    Pompeyo Member Member

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    this error occurs when using a learning kit, after updating to the latest version of fogerite 1.6.0

    Failed to invoke Method Inventory:ITSM with 4 parameters: 10, 35, False, Sender: Player Client (1), timestamp: 112.844
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in ResearchToolItem`1:TryCombine (IInventoryItem): IL_0000: ldarg.0


    at Fougerite.Hooks.FGSlotOperation (.Inventory inst, Int32 fromSlot, .Inventory toInventory, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
    at Inventory.SlotOperation (Int32 fromSlot, .Inventory toInventory, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
    at Inventory.SlotOperation (Int32 fromSlot, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
    at Inventory.ITSM (Byte fromSlot, Byte toSlot, Boolean tryCombine, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    --- End of inner exception stack trace ---
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
    at Struct6.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0


    is general or just happens to me ??

    Here I leave a screenshot
    update fougerite.jpg
     
    #886
  7. Revezunds
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    Revezunds Member Member

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    #887
    Last edited: Jan 22, 2018
  8. DreTaX
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    DreTaX Probably knows the answer... Administrator

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    #888
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  9. DreTaX
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    DreTaX Probably knows the answer... Administrator

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    You need to update the assemblys from the prepatched dll folders and fougerite.dll.
     
    #889
    • Agree Agree x 1
  10. Assassin
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    Assassin Plugin Developer Plugin Developer

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    can you add /sharelist for see who is in Player share list ?
     
    #890
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  11. Revezunds
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    Revezunds Member Member

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    I updated everything patched too . now server in Rust admin tool show this error and /destroy command stopped working after some time.
    Failed to invoke Method VoiceCom:clientspeak with 2 parameters: 5, System.Byte[]

    also attaching screenshot of console
    ================================================
    Update (28 minutes later) : these problems i want to know what is it and why
    Also i have again tried to update and this time i think it is fully patched and also in right way. everything is fine no error.
    then also please if u can tell me the reason of error was wrong update or something else.
     

    Attached Files:

    #891
    Last edited: Jan 27, 2018
  12. DreTaX
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    DreTaX Probably knows the answer... Administrator

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    I don't think you have the patched files correctly.

    The first image is not relevant, facepunch doesn't support legacy anymore. The second one tells that the assembly is trying to call a fougerite method but fails.

    Fougerite.dll

    and everything else in the prepatched folder.

    Copy and overwrite the files with them and you should be good to go.
     
    #892
  13. Revezunds
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    Revezunds Member Member

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    Yes thank you i tried and everything is fine now all work good no more wired error, just one problem and it is persistent since i started running server i.e automatically /destroy cmd stops working after sometime , in between it was fixed but after update it broke again , did you ever heard of this problem /destroy stops working after some time for everyone on server until i restart the server back again. and then it work for indefinite time like 10 minute sometime or sometime 5 minute and then it stops working maybe something trigger this bug idk need your suggestion if you heard about this bug and and what can be reason?
    Regards
     
    #893
  14. ice cold
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    ice cold Plugin Developer Plugin Developer

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    Seems like your host doesnt like timers
     
    #894
  15. Jakkee
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    Jakkee Plugin Developer Plugin Developer Contributor

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    Seems like the datastore possibly broken for you, Do you do restarts often? I know the time stamps numbers used todo something weird after the server had been online for more than x amount of days
     
    #895
  16. ice cold
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    ice cold Plugin Developer Plugin Developer

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    why tag me?
     
    #896
  17. Revezunds
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    Revezunds Member Member

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    Yes i restart often i have other server too running for different games and also have an auto restarter. i myself to restart and its not VPS
     
    #897
  18. DreTaX
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    DreTaX Probably knows the answer... Administrator

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    The best would be if you would send your server's logs zipped in pm.
     
    #898
  19. Revezunds
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    Revezunds Member Member

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    Okay, i would do that right now. I am sending you 2 files one output log and other logs of all event from save.
     
    #899
  20. DreTaX
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    DreTaX Probably knows the answer... Administrator

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    DreTaX updated Fougerite Official with a new update entry:

    1.6.1

    Read the rest of this update entry...
     
    #900
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