I was downloading.....

Discussion in 'News & Announcements' started by DreTaX, May 14, 2016.

By DreTaX on May 14, 2016 at 11:59 AM
  1. DreTaX
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    DreTaX Probably knows the answer... Administrator

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    I was downloading a fresh version of the latest rust legacy server files, where i noticed that the bundles became HUGE.

    Instead of 1 GB, It is 4 GB.

    Everything extracted, txts out there, even maps or something?

    It looks really weird.

    I noticed something in the build logs:

    Code (Text):
    LICENSE SYSTEM [2016512 19:49:20] Next license update check is after 2015-06-19T12:59:17

    Built from '5.3/release' branch; Version is '5.3.4f1 (fdbb5133b820) revision 16628561'; Using compiler version '160040219'
    OS: 'Windows 8  (6.2.0) 64bit' Language: 'en' Physical Memory: 65429 MB
    BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
    Initialize mono
    Mono path[0] = 'D:/Program Files/Unity/5.3.4/Editor/Data/Managed'
    Mono path[1] = 'D:/Program Files/Unity/5.3.4/Editor/Data/Mono/lib/mono/2.0'
    Mono path[2] = 'D:/Program Files/Unity/5.3.4/Editor/Data/UnityScript'
    Mono config path = 'D:/Program Files/Unity/5.3.4/Editor/Data/Mono/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56296

    BATCHMODE ARGUMENTS:

    -projectPath
    D:\Agents\002\xml-data\build-dir\RUST-BS-BS
    -batchmode
    -quit
    -logFile
    D:\Agents\002\xml-data\build-dir\RUST-BS-BS\build\Common\Bundles/build_logs/BuildAssetBundles.BuildForServer.txt
    -executeMethod
    BuildAssetBundles.BuildForServer
    -buildTo
    D:\Agents\002\xml-data\build-dir\RUST-BS-BS\build\Common\Bundles
    Successfully changed project path to: D:\Agents\002\xml-data\build-dir\RUST-BS-BS
    D:/Agents/002/xml-data/build-dir/RUST-BS-BS
    Loading GUID <-> Path mappings...0.000095 seconds
    Loading Asset Database...0.110123 seconds
    Audio: FMOD Profiler initialized on port 54901
    AssetDatabase consistency checks...0.099551 seconds
    Initialize engine version: 5.3.4f1 (fdbb5133b820)
    GfxDevice: creating device client; threaded=0
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: Microsoft Basic Render Driver (ID=0x8c)
        Vendor:   Microsoft
        VRAM:     256 MB
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 14.43 ms, found 8 plugins.
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\5.3.4\Editor\Data\PackageManager\Unity\PackageManager\5.3.4\Unity.PackageManager.dll (this message is harmless)
    Unity 5?

    Even the scenes and everything is there or what

    [​IMG]
     
    #1

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Discussion in 'News & Announcements' started by DreTaX, May 14, 2016.

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