The next release of Fougerite will contain Jint 2.2, a significant upgrade from Jint 0.9. I have merged the Jint2 branch I had been working on. It's ready for everyone else to start testing.
Most plugins will work without any changes under the new Jint.
Plugins that use classes in namespace outside of System will have to use a new global method.
var Rust = importNamespace("Rust");
var UnityEngine = importNamespace("UnityEngine");
var distance = UnityEngine.Vector3.Distance(vec1, vec2);
Passing returns from C# to out variables doesn't work in Jint 2. The only Fougerite method affected is Util.TryFindType. I added a new method Util.TryFindReturnType which returns the Type directly, instead of passing to an out variable.