Entity

Feb 2, 2015
Entity
  • Methods:
    Code (C#):
    ChangeOwner(Player p):void
    Destroy():void
    GetLinkedStructs():List<Entity>
    GetTakeDamage():TakeDamage
    IsDeployableObject():bool
    IsStructure():void
    SetDecayEnabled():void
    UpdateHealth():void
    Properties:
    Code (C#):
    Creator:Player
    CreatorID:ulong
    Health:float
    InstanceID:int
    Inventory:entityInv
    Name:string
    Object:Player
    OwnerID:string
    X:float
    Y:float
    Z:float