LootStartEvent

Jun 2, 2016
LootStartEvent
  • Methods:
    Code (C#):
    Cancel():void
    Properties:
    Code (C#):
    IsObject:bool // Is Chest or not?
    Entity:Fougerite.Entity
    Player:Fougerite.Player
    Useable:Useable
    LootableObject:LootableObject
    IsCancelled:bool
    LootName:string
    RustInventory:Inventory
    OccupiedText:string