Player

Feb 8, 2015
Player
  • Methods:
    Code (C#):
    Disconnect():void
    Find(string search):Player
    FindByGameID(string uid):Player
    FindByName(string name):Player
    FindByNetworkClient(PlayerClient pc):Player
    FindBySteamID(string uid):Player
    FixInventoryRef():void
    HasBlueprint(BlueprintDataBlock dataBlock):bool
    InventoryNotice(string arg):void
    Kill():void
    Message(string arg):void
    MessageFrom(string playername, string arg):void
    Notice(string arg):void
    Notice(string icon, string text, float duration):void
    SafeTeleportTo(float x, float y, float z):void
    SafeTeleportTo(float x, float z):void
    SafeTeleportTo(Vector3 target):bool
    SendCommand(string command):void
    TeleportTo(float x, float y, float z):void
    TeleportTo(Vector3 target):void
    TeleportTo(Player p):void
    TeleportTo(Player p, float distance):void
    Properties:
    Code (C#):
    Admin:bool
    GameID:ulong
    Health:float
    Inventory:Fougerite.Inventory
    IP:string
    Location:Vector3
    Name:string
    Ping:int
    SteamID:string
    TimeOnline:float
    X:float
    Y:float
    Z:float