balu92
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  • World.AirDrop ever call an airdrop on the same place

    System.Random rand = new System.Random();
    Vector3 v3 = new Vector3(rand.Next(-1600, 1600), 0f, rand.Next(-1600, 1600));

    can fix it ?
    balu92
    balu92
    Sure, I just implemented it the same way they did. I put that somewhere in the end of my list. But why don't you send a pull request? :) We are on github for a reason.
    balu92
    balu92
    got some time to test it out and looks like it doesn't matter what did I changed it to they always dropped in the middle of the map.
    PlayerAttackedPatch don't clear the original method
    balu92
    balu92
    Yeah, I forgot to remove that comment... thx :D
    YohannIII
    YohannIII
    the method is rewrite in Hooks.PlayerHurt
    Damage maybe taken twice
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