Search results

  1. salva

    Approved PaperShop

    salva submitted a new resource: PaperShop - Make the papers usable in the game Read more about this resource...
  2. salva

    Approved SocialLinks

    salva submitted a new resource: SocialLinks - Plugin (client / server) that offers access to the social networks of your server Read more about this resource...
  3. salva

    Important Question for owners of servers

    Owners of servers ... Sometimes this happens on your server that players can connect but never reach spawn ... happens to me for years! any ideas?
  4. salva

    Approved Full Server Fougerite1.76B + RustBuster2.09 (531.9 Mb)

    salva submitted a new resource: Server Fougerite1.62 + RustBuster1.66 - Server pre-configured for RustLegacy Fougerite1.62 + RustBuster1.66 Read more about this resource...
  5. salva

    Approved GrassRemover

    salva submitted a new resource: GrassRemover - Let your players be able to remove the grass completely Read more about this resource...
  6. salva

    Approved HurtMsg

    salva submitted a new resource: HurtMsg - Shows the damage inflicted on any entity Read more about this resource...
  7. salva

    Approved Decay

    salva submitted a new resource: Decay - Decay proposes an automatic and totally customizable cleaning system for your server. Read more about this resource...
  8. salva

    OnItemClick???

    Hi all! Does anyone know any way to take the item in which the inventory is clicked? Or you should make a hook for this type OnItemClick?? greetings
  9. salva

    Approved PillarRestrictions

    salva submitted a new resource: PillarRestrictions - PillarRestrictions proposes a control on your server to avoid those annoying "Pillar Bases" Read more about this resource...
  10. salva

    Approved IntelligentHelp

    salva submitted a new resource: IntelligentHelp - The easiest way to create an advanced HELP for your server without the need for programming knowledg Read more about this resource...
  11. salva

    Spawn Manager (Open contribution)

    Hello everyone, @ice cold is interested in making a spawn system for players, due to the low knowledge that he has maybe one of us can help. Project link: https://github.com/icecolderino/SpawnsManager Yes, I know, it's a very easy plugin to develop, but the objective of this message is: 1-...
  12. salva

    Approved AntiBadWords

    salva submitted a new resource: AntiBadWords - Analyze player messages in search of forbidden words. Read more about this resource...
  13. salva

    Approved AntiBugOnSpawn

    salva submitted a new resource: AntiBugOnSpawn - This is a kind of anti-dizzy, the purpose of this plugin is to prevent intrusions of houses unfairly Read more about this resource...
  14. salva

    Approved AntiBugOnSpawn [Deleted]

    salva submitted a new resource: AntiBugOnSpawn - This is a kind of anti-dizzy, the purpose of this plugin is to prevent intrusions of houses unfairly Read more about this resource...
  15. salva

    AutoSave (Developer help needed)

    I have been working on this project for several weeks, unfortunately I am getting some error, I explain below that it is AutoSave.... AutoSave - Save the map rust_island_2013.sav Using the working method in second plane, in this way it is possible to save the map obtaining 0% of lag from the...
  16. salva

    Is it possible to stop the AutoSave?

    Using Rust ++ and having these settings .. Autosave_enabled = false Autosave_interval = 60000 The server continues to save every 10min. How to stop the autosave? Anyone knows?
  17. salva

    Solved On_Airdrop (python)

    def On_Airdrop(self, Vector3): What is the way to take the location where it will fall ?? . Thanks!
  18. salva

    Approved PlayersCounter

    salva submitted a new resource: PlayersCounter - It counts the number of active players and registers them in a log Read more about this resource...
  19. salva

    Solved World.AirdropAt

    Try to use this code and I get random errors import clr import sys clr.AddReferenceByPartialName("Fougerite") import Fougerite class Advertise: def On_PluginInit(self): Plugin.CreateTimer("testtimer", 10000).Start() def testtimerCallback(self, timer)...
  20. salva

    Solved OnLootUse

    What is the way to do this? if (lootstartevent.Entity.Name.Contains("crate")) { Server.GetServer().BroadcastFrom("INFO", lootstartevent.Player.Name + " IS LOOTING SupplyCrate"); return; } Thanks!!