Error: Failed to invoke Method please help

Beneh

New Member
Member
Dec 11, 2014
3
0
1
25
Australia
Fougerite Version: 1.7.9
RustBuster Version (If used): 2.1.1

Hello,
I've been having this issue when players connect, resulting in them getting kicked eventually, sometimes not allowing them to reconnect.
All ports have been opened (UDP/TCP)28015-28019
Rust_server.exe allowed through firewall (Inbound/outbound)

I've made sure all configuration is correct, this is the only error I get.

Server log:
(18:04:59) | Loaded "rust_island_2013" (and tree level).
(18:05:02) | - 1144 Total Object(s)
(18:05:03) | - Binding References
(18:05:03) | - Initializing Objects
(18:05:03) | - Baking Physics ( this takes time )
(18:05:04) | - Completed [ 285 frame(s), time elapsed: 00:00:01.8140000 ]
(18:05:04) | Server Initialized.
(18:07:15) | Auth Error: invalid ticket
(18:07:15) | User Connected: Silhouette (76561197962645796)
(18:15:05) | [DataStore] Saving...
(18:15:05) | [DataStore] Saved!
(18:15:05) | Saving to 'save/server_data/rust_island_2013.sav'
(18:15:05) | Saved 1144 Object(s). Took 0.0523315000000366 seconds.
(18:15:05) | Saving shared doors.
(18:15:05) | Saving friends lists.
(18:15:05) | Saving administrator list.
(18:15:05) | Saving user cache.
(18:15:05) | Saving whitelist.
(18:20:29) | Auth Error: invalid ticket
(18:20:29) | User Connected: viper (76561197961270371)
(18:21:03) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (2), timestamp: 976.72
(18:25:10) | [DataStore] Saving...
(18:25:10) | [DataStore] Saved!
(18:25:10) | Saving to 'save/server_data/rust_island_2013.sav'
(18:25:10) | Saved 1144 Object(s). Took 0.0361314000001585 seconds.
(18:25:10) | Saving shared doors.
(18:25:10) | Saving friends lists.
(18:25:10) | Saving administrator list.
(18:25:10) | Saving user cache.
(18:25:10) | Saving whitelist.
(18:25:23) | User Disconnected: viper
(18:25:25) | Auth Error: invalid ticket
(18:25:25) | User Connected: viper (76561197961270371)
(18:26:00) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (3), timestamp: 1273.534

If anyone with an understanding can help in any way I'd be extremely greatful!
Thank you.
 

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Last edited:

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,054
3,672
113
At your house.
github.com
Fougerite Version: 1.7.9
RustBuster Version (If used): 2.1.1

Hello,
I've been having this issue when players connect, resulting in them getting kicked eventually, sometimes not allowing them to reconnect.
All ports have been opened (UDP/TCP)28015-28019
Rust_server.exe allowed through firewall (Inbound/outbound)

I've made sure all configuration is correct, this is the only error I get.

Server log:
(18:04:59) | Loaded "rust_island_2013" (and tree level).
(18:05:02) | - 1144 Total Object(s)
(18:05:03) | - Binding References
(18:05:03) | - Initializing Objects
(18:05:03) | - Baking Physics ( this takes time )
(18:05:04) | - Completed [ 285 frame(s), time elapsed: 00:00:01.8140000 ]
(18:05:04) | Server Initialized.
(18:07:15) | Auth Error: invalid ticket
(18:07:15) | User Connected: Silhouette (76561197962645796)
(18:15:05) | [DataStore] Saving...
(18:15:05) | [DataStore] Saved!
(18:15:05) | Saving to 'save/server_data/rust_island_2013.sav'
(18:15:05) | Saved 1144 Object(s). Took 0.0523315000000366 seconds.
(18:15:05) | Saving shared doors.
(18:15:05) | Saving friends lists.
(18:15:05) | Saving administrator list.
(18:15:05) | Saving user cache.
(18:15:05) | Saving whitelist.
(18:20:29) | Auth Error: invalid ticket
(18:20:29) | User Connected: viper (76561197961270371)
(18:21:03) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (2), timestamp: 976.72
(18:25:10) | [DataStore] Saving...
(18:25:10) | [DataStore] Saved!
(18:25:10) | Saving to 'save/server_data/rust_island_2013.sav'
(18:25:10) | Saved 1144 Object(s). Took 0.0361314000001585 seconds.
(18:25:10) | Saving shared doors.
(18:25:10) | Saving friends lists.
(18:25:10) | Saving administrator list.
(18:25:10) | Saving user cache.
(18:25:10) | Saving whitelist.
(18:25:23) | User Disconnected: viper
(18:25:25) | Auth Error: invalid ticket
(18:25:25) | User Connected: viper (76561197961270371)
(18:26:00) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (3), timestamp: 1273.534

If anyone with an understanding can help in any way I'd be extremely greatful!
Thank you.
Probs not so relative now, apologies for the late answer. This has always been a known bug through the years, usually happened when the server was running for a very long time and something broke. Maybe the next reporter should attach all their logs and we can maybe figure this out. But legacy has a shitty code base for sure.