how to get gameobject entity?
Fougerite.Entity go1 = (Fougerite.Entity)World.GetWorld().Spawn(";deploy_wood_storage_large", sPos.x, sPos.y, sPos.z, sRot);
sm.AddStructureComponent(go1.Object.gameObject.GetComponent[test]());
Fougerite.Entity go1 = (Fougerite.Entity)World.GetWorld().Spawn(";deploy_wood_storage_large", sPos.x, sPos.y, sPos.z, sRot);
sm.AddStructureComponent(go1.Object.gameObject.GetComponent[test]());
"object" does not contain a definition for "gameObject" and was not found an extension method "gameObject" that takes a type object as the first argument (possibly missing a using Directive or an Assembly reference