as you know when a server get bug/crash
this error will spam in server console
but today i saw another thing under it,that may help @DreTaX to find solution for it
if anyone has any idea about this,please share
Regards
this error will spam in server console
Code:
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
System.NullReferenceException: Object reference not set to an instance of an object
at Class56.method_22 (Double double_10) [0x00000] in <filename unknown>:0
at Class56.method_25 (System.String string_2, Single float_3, Boolean bool_4, Boolean bool_5) [0x00000] in <filename unknown>:0
at Class56.method_44 (Double double_10) [0x00000] in <filename unknown>:0
at Class56.method_20 (Double double_10) [0x00000] in <filename unknown>:0
at Class1.method_61 (Double double_1) [0x00000] in <filename unknown>:0
at Class1.vmethod_0 () [0x00000] in <filename unknown>:0
at Class11.smethod_20 (.Class0 class0_0, NetworkLogFlags networkLogFlags_0) [0x00000] in <filename unknown>:0
Code:
[DEBUG] ===Fougerite uLink===
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[DEBUG] [Fougerite uLink] Not existing in cache... (2x0)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[DEBUG] [Fougerite uLink] Private RPC (internal RPC None) was not sent because a connection to Player Client (230) was not found!
Regards