Next Week Objectives

Discussion in 'News & Announcements' started by DreTaX, Mar 5, 2017.

By DreTaX on Mar 5, 2017 at 9:05 PM
  1. DreTaX

    DreTaX Probably knows the answer... Administrator

    Jun 29, 2014
    Likes Received:
    Just because why not. Currently in plan:
    • Solve that little Fougerite thing bug that was reported
    • Update RustBuster, will be adding the launcher with a new major update
    • Add a test object to rustbuster
    Do you have any sort of objects that i could try? Its easier than adding guns and stuffs for now, but ITEMS are COMING.
    • Like Like x 1


Discussion in 'News & Announcements' started by DreTaX, Mar 5, 2017.

    1. BogdanWDK
      Some ideas i've got while was taking a shower:
      1. Modifying recipes for armors/weapons
      So , like when crafting a bolt you need the BP and lqm but you will also need 2 more items which it wont drop so often :
      - Bolt Action Rifle shaft
      - Some-Fancy-Item-Name (xD)

      2. Being able to edit the map ? (Adding more zones in the awesome and unused Wasteland ?
      3. Adding more slots in inventory ?????

      Also for personal reasons, is there a way to assign a check on a resource/animal to see if they're still unharvested/alive ? I want to add more resources/animals on map but to also respawn them if they get harvested/alive.
    2. DreTaX
      I think you can modify the BPs with a simple C# plugin.
    3. Jakkee
      You should do weekly Dev Blogs (RusterBuster and Fougerite) with changes you've made that week (Skip the weeks you didn't do anything) just like Garry does :D:D
    4. Jakkee
      I think you can already do this using a server plugin.

      Maybe dig around in Assembly-CSharp.
      Just had a quick look and maybe SpawnManager
      or maybe:
      Code (C#):
      GenericSpawnerSpawnList.GenericSpawnInstance.targetPopulation = [INSERT NUMBERHER];
    5. DreTaX
      Update release in the morning

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