PLUTON
https://github.com/Notulp/Pluton
Hookshttps://github.com/Notulp/Pluton
C#:
On_Chat(Chat msg)
On_ClientAuth(AuthEvent ae)
On_Command(Command c)
On_CorpseDropped(CorpseInitEvent cie)
On_CorpseAttacked(CorpseHurtEvent che)
On_BuildingComplete(BuildingPart bp)
On_BuildingUpdate(BuildingEvent be)
On_BuildingPartAttacked(BuildingHurtEvent bhe)
On_BuildingPartDestroyed(BuildingHurtEvent bhe)
On_FrameDeployed(BuildingPart bp)
On_NPCAttacked(NPCHurtEvent nhe)
On_NPCKilled(NPCDeathEvent nde)
On_LootingEntity(EntityLootEvent ele)
On_LootingPlayer(PlayerLootEvent ple)
On_LootingItem(ItemLootEvent ile)
On_PlayerConnected(Player p)
On_PlayerDisconnected(Player p)
On_PlayerGathering(GatherEvent ge)
On_PlayerAttacked(PlayerHurtEvent phe)
On_PlayerDied(PlayerDeathEvent pde)
On_PlayerTakeDamage(PlayerTakeDmgEvent ptd)
On_PlayerTakeRadiation(PlayerTakeRadsEvent ptr)
On_ServerShutdown()
On_PluginInit()
C#:
Pluton.BuildingPart(BuildingBlock bb)
.FindSocket(string name):Construction.Socket
.buildingBlock:BuildingBlock
.Health:float
.IsFrame:bool
.ItemIDBase:int
.Location:Vector3
.OwnerID:ulong
.OwnerName:string
.X .Y .Z :float
Pluton.Chat(Pluton.Player player, ConsoleSystem.Arg args)
._arg:ConsoleSystem.Arg
.BroadcastName:string
.FinalText:string
.OriginalText:string
.ReplyWith:string
.User:Pluton.Player
Pluton.Command(Pluton.Player player, string[] args)
.GetQuotedStringArr(string[] sArr):string[]
.args:string[]
.cmd:string
.ReplyWith:string
.quotedArgs:string[]
.User:Pluton.Player
Pluton.Entity(BaseEntity entity)
.baseEntity:BaseEntity
.Location:Vector3
.Name:string
.X .Y .Z :float
Pluton.Inv(PlayerInventory inv)
.Add(Pluton.InvItem item):bool
.Add(Pluton.InvItem item, ItemContainer con):bool
.Add(int itemID):bool
.Add(int itemID, int amoun):bool
.AllItems():List<Pluton.InvItem>
.BeltItems():List<Pluton.InvItem>
.MainItems():List<Pluton.InvItem>
.WearItems():List<Pluton.InvItem>
._inv:PlayerInventory
.InnerBelt:ItemContainer
.InnerMain:ItemContainer
.InnerWear:ItemContainer
.owner:Pluton.Player
Pluton.InvItem(string Name, int Amount) (string Name) (Item item)
.CanStack(Pluton.InvItem item):bool
.Drop(Vector3 position, Vector3 offset):void
.GetContainerPreference(string category):enum
.GetItemID(string itemName):int
.Instantiate(Vector3 position):Pluton.Entity
.Instantiate(Vector3 position, Quaternion rotation):Pluton.Entity
._item:Item
.containerPref:enum
.Category:string
.ItemID:int
.Name:string
.Quantity:int
.Slot:int
Pluton.LoadOut(string Name)
.Add(Pluton.InvItem item):bool
.Add(Pluton.LoadOutItem item):bool
.Remove(int Item):bool
.ToIni():void
.ToInv(Pluton.Inv inv):void
.itemCount:int
.items:Dictionary<int, Pluton.LoadOutItem>
.ModeratorUse:bool
.Name:string
.NormalUse:bool
.OwnerUse:bool
.path:string
Pluton.LoadOutItem(string Name) (string Name, int Amount)
.Amount:int
.Name:string
.invItem:Pluton.InvItem
Pluton.NPC(BaseAnimal animal)
.Kill():void
.Prefab:string
.ID:uint
.Health:float
.Location:Vector3
.X .Y .Z :float
Pluton.OfflinePlayer(Pluton.Player player) // you shouldn't ever call this constructor manually
.Get(ulong steamid):Plutom.OfflinePlayer
.Get(string steamid):Pluton.OfflinePlayer
.Admin:bool
.IP:string
.Name:string
.OS:string
.totalTimeOnline:ulong
.X .Y .Z :float
Pluton.Player(BasePlayer player)
.Find(string nameOrsteamidOrip):Pluton.Player
.FindByGameID(ulong steamid):Pluton.Player
.FindBySteamID(string steamid):Pluton.Player
.Ban(string reason*):void
.Kick(string reason*):void
.Reject(string reason*):void
.Kill():void
.MakeNone(string reason*):void
.MakeModerator(string reason*):void
.MakeOwner(string reason*):void
.Message(string msg):void
.MessageFrom(string nameFrom, string msg).void
.Admin:bool
.AuthStatus:string
.basePlayer:BasePlayer
.GameID:ulong
.Health:float
.Inventory:Pluton.Inv
.IP:string
.Location:Vector3
.Moderator:bool
.Name:string
.Owner:bool
.OS:string
.Ping:int
.Stats:Pluton.PlayerStats
.SteamID:string
.TimeOnline:float
.X .Y .Z :float
Pluton.PlayerStats(string steamid)
.Kills |
.Deaths |
.PlayerKills |
.PlayerDeaths |
.NPCKills |
.NPCDeaths |:uint
.TotalDamageTaken |
.TotalDamageDone |
.DamageToPlayers |
.DamageFromPlayers |
.DamageToNPCs |
.DamageFromNPCs |
.DamageToEntities |
.FallDamage:double
Pluton.Server
.Broadcast(string msg):void
.Broadcast(string nameFrom, string msg):void
.FindPlayer(string something):Pluton.Player
.ActivePlayers:List<Pluton.Player>
.Players:Dictionary<ulong, Pluton.Player>
.SleepingPlayers:List<Pluton.Player>
.server_message_name:string
Pluton.Util
.CreateLoadOut(string Name):LoadOut
.GetVectorsDistance(Vector3 p1, Vector3 p2):float
.Items():void
.IsNull(object obj):bool
.Log(string str):void
.Regex(string input, string match):Match
.RotateX(Quaternion q, float angle):Quaternion
.RotateY(Quaternion q, float angle):Quaternion
.RotateZ(Quaternion q, float angle):Quaternion
.TryFindType(string typeName, out System.Type t):bool
.TryFindReturnType(string typeName):System.Type
C#:
Pluton.Events.AuthEvent(Connection connection)
.Reject(string reason*):void
._reason:string
.approved:bool
.con:Connection
.GameID:ulong
.IP:string
.Name:string
.OS:string
Pluton.Events.BuildingEvent(BuildingPart bp, Player, float prof)
._block:BuildingBlock
.BuildingPart:Pluton.BuildingPart
.Builder:Pluton.Player
.BlockFullName:string
.BlockName:string
.Proficiency:float
.Sockets:List<Construction.Socket>
Pluton.Events.BuildingHurtEvent(BuildingPart bp, HitInfo info):HurtEvent
.Victim:Pluton.BuildingPart
Pluton.Events.CorpseHurtEvent(BaseCorpse corpse, HitInfo info):HurtEvent
.corpse:BaseCorpse
Pluton.Events.CorpseInitEvent(BaseCorpse corpse, BaseEntity parent)
.Corpse:BaseCorpse
.Parent:Pluton.Entity
Pluton.Events.DeathEvent(HitInfo info)
._info:HitInfo
.dropLoot:bool
.DamageAmount:float
.DamageType:Rust.DamageType
.Attacker:BaseEntity
Pluton.Events.EntityLootEvent(PlayerLoot pl, Player looter, Entity looted):LootEvent
.Target:Pluton.Entity
Pluton.Events.GatherEvent(BaseResource res, HitInfo info)
.DamageAmount:float
.DamageType:Rust.DamageType
.Gatherer:Pluton.Player
.Health:float
.Prefab:string
.Proficiency:float
.Stage:int
.WeaponName:string
Pluton.Events.HurEvent(HitInfo info)
.DamageAmount:float
.DamageType:Rust.DamageType
Pluton.Events.ItemLootEvent(PlayerLoot pl, Pluton.Player player, Item looted):LootEvent
.Target:Item
Pluton.Events.LootEvent(PlayerLoot pl, Pluton.Player player)
.Looter:Pluton.Player
.pLoot:PlayerLoot
Pluton.Events.NPCDeathEventh(Pluton.NPC npc, HitInfo info):DeathEvent
.Victim:Pluton.NPC
Pluton.Events.NPCHurtEvent(Pluton.NPC npc, HitInfo info):HurtEvent
.Victim:Pluton.NPC
Pluton.Events.PlayerDeathEvent(Pluton.Player player, HitInfo info):DeathEvent
.Victim:Pluton.Player
Pluton.Events.PlayerHurtEvent(Pluton.Player player, HitInfo info):HurtEvent
.Victim:Pluton.Player
Pluton.Events.PlayerLootEvent(PlayerLoot pl, Pluton.Player player, Pluton.Player looted):LootEvent
.Target:Pluton.Player
Pluton.Events.PlayerTakedmgEvent(Player p, float amount, Rust.DamageType type)
.Victim:Pluton.Player
.Amount:float
.Type:Rust.DamageType
Pluton.Events.PlayerTakeRadsEvent(Player p, float amount)
.Victim:Pluton.Player
.Amount:float
Last edited: