Greetings all,
as we all know that Rustuster and Fougerite updated and one of the updates was default rust decay till now it was enabled on my server and I am not using any other decay plugin or any of the decay command for aCw server.
today many players lost their home as it decayed and fully vanished. according to rust default decay, there was a system that can be controlled by the opening of the door an closing of the door where a base get refreshed automatically once when the door of the base is opened and closed. (reference is from oxide based server )
it maybe is default rust decay or there could be an error in the server also past few days one more symptom occurred that after few hours layers can not place foundations and so i need to restart the server.
a fresh new error message today I caught in the console was this:
(14:57:20) | Saving to 'rust_server_Data/rust_island_2013.sav'
(14:57:20) | NullReferenceException: Object reference not set to an instance of an object
(14:58:29) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | [NavMesh] AI destroyed for having invalid path.
also these:
Failed to invoke Method Context:B with 1 parameters: Sender: Player Client (6), timestamp: 30.705
Failed to invoke Method Context:B with 1 parameters: Sender: Player Client (7), timestamp: 540.811
for now, i have disabled the default rust decay and thinking of wiping server soon. just out of concern wanted to bring in the interest of you all if this can be a reason i am unaware of and could be solved.
Regards
as we all know that Rustuster and Fougerite updated and one of the updates was default rust decay till now it was enabled on my server and I am not using any other decay plugin or any of the decay command for aCw server.
today many players lost their home as it decayed and fully vanished. according to rust default decay, there was a system that can be controlled by the opening of the door an closing of the door where a base get refreshed automatically once when the door of the base is opened and closed. (reference is from oxide based server )
it maybe is default rust decay or there could be an error in the server also past few days one more symptom occurred that after few hours layers can not place foundations and so i need to restart the server.
a fresh new error message today I caught in the console was this:
(14:57:20) | Saving to 'rust_server_Data/rust_island_2013.sav'
(14:57:20) | NullReferenceException: Object reference not set to an instance of an object
(14:58:29) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(14:58:29) | [NavMesh] AI destroyed for having invalid path.
also these:
Failed to invoke Method Context:B with 1 parameters: Sender: Player Client (6), timestamp: 30.705
Failed to invoke Method Context:B with 1 parameters: Sender: Player Client (7), timestamp: 540.811
for now, i have disabled the default rust decay and thinking of wiping server soon. just out of concern wanted to bring in the interest of you all if this can be a reason i am unaware of and could be solved.
Regards