RustBuster Plugin

enes35001

Member
Trusted Member
Member
Jul 27, 2016
39
9
8
29
C#:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using UnityEngine;

namespace GAim {
    public class GAim_GUI : MonoBehaviour {
        private bool ShowAim = true;
        public Texture2D Taskelis;
        public void Start() {
            byte[] Byteimage = System.Convert.FromBase64String("iVBORw0KGgoAAAANSUhEUgAAAAoAAAAKBAMAAAB/HNKOAAAAHlBMVEUAAAAAAAEAAAEAAAEAAAH////y8vKtra0mJifv7+/kN/yFAAAABXRSTlMA8q1Ehq9quroAAAAuSURBVAjXY2AwElRmYGBpT6twYLCYGhrZzKAeGhpaxCAGJBMhJEQEIgtRCdEFAKbfDjcgZsgTAAAAAElFTkSuQmCC");
            Taskelis = new Texture2D(10, 10, TextureFormat.RGBA32, false);
            Taskelis.LoadImage(Byteimage);
            Debug.Log("Start AIM Dot By Gintaras");

        }
        public void OnGUI() {
            int w = Screen.width, h = Screen.height;
            Rect Mikpos = new Rect(0, 0, 60, 16); {
                if (Input.GetKeyDown(KeyCode.F2))
                {
                    if (ShowAim) {
                        ShowAim = false;
                    } else {
                        ShowAim = true;
                    }
                }
            }
            if (ShowAim) {
                GUI.DrawTexture(new Rect(w / 2 - h / 400, h / 2- h / 400, h / 200, h / 200), Taskelis, ScaleMode.StretchToFill);
            }
        }
    }
}
what is the problem here
 

ice cold

Active Member
Trusted Member
Member
Oct 24, 2016
610
148
28
Canada
C#:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using UnityEngine;

namespace GAim {
    public class GAim_GUI : MonoBehaviour {
        private bool ShowAim = true;
        public Texture2D Taskelis;
        public void Start() {
            byte[] Byteimage = System.Convert.FromBase64String("iVBORw0KGgoAAAANSUhEUgAAAAoAAAAKBAMAAAB/HNKOAAAAHlBMVEUAAAAAAAEAAAEAAAEAAAH////y8vKtra0mJifv7+/kN/yFAAAABXRSTlMA8q1Ehq9quroAAAAuSURBVAjXY2AwElRmYGBpT6twYLCYGhrZzKAeGhpaxCAGJBMhJEQEIgtRCdEFAKbfDjcgZsgTAAAAAElFTkSuQmCC");
            Taskelis = new Texture2D(10, 10, TextureFormat.RGBA32, false);
            Taskelis.LoadImage(Byteimage);
            Debug.Log("Start AIM Dot By Gintaras");

        }
        public void OnGUI() {
            int w = Screen.width, h = Screen.height;
            Rect Mikpos = new Rect(0, 0, 60, 16); {
                if (Input.GetKeyDown(KeyCode.F2))
                {
                    if (ShowAim) {
                        ShowAim = false;
                    } else {
                        ShowAim = true;
                    }
                }
            }
            if (ShowAim) {
                GUI.DrawTexture(new Rect(w / 2 - h / 400, h / 2- h / 400, h / 200, h / 200), Taskelis, ScaleMode.StretchToFill);
            }
        }
    }
}
what is the problem here
How could we know if you dont provide errors