Code (C#): using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using UnityEngine; namespace GAim { public class GAim_GUI : MonoBehaviour { private bool ShowAim = true; public Texture2D Taskelis; public void Start() { byte[] Byteimage = System.Convert.FromBase64String("iVBORw0KGgoAAAANSUhEUgAAAAoAAAAKBAMAAAB/HNKOAAAAHlBMVEUAAAAAAAEAAAEAAAEAAAH////y8vKtra0mJifv7+/kN/yFAAAABXRSTlMA8q1Ehq9quroAAAAuSURBVAjXY2AwElRmYGBpT6twYLCYGhrZzKAeGhpaxCAGJBMhJEQEIgtRCdEFAKbfDjcgZsgTAAAAAElFTkSuQmCC"); Taskelis = new Texture2D(10, 10, TextureFormat.RGBA32, false); Taskelis.LoadImage(Byteimage); Debug.Log("Start AIM Dot By Gintaras"); } public void OnGUI() { int w = Screen.width, h = Screen.height; Rect Mikpos = new Rect(0, 0, 60, 16); { if (Input.GetKeyDown(KeyCode.F2)) { if (ShowAim) { ShowAim = false; } else { ShowAim = true; } } } if (ShowAim) { GUI.DrawTexture(new Rect(w / 2 - h / 400, h / 2- h / 400, h / 200, h / 200), Taskelis, ScaleMode.StretchToFill); } } } } what is the problem here