This was reported earlier. SafeTeleport hasn't been implemented yet.
Yes I was trying to get one player at another players positon by using it's transfom.position. But did not get it fully working so will be trying again tomorrow.
Yesterday my server had [50/50] for +- two hours. Ethernet Send and Receive both under 1.5 Mbps.. The only had two thing that keep happening
The NullReferenceExeption loop that starts at a complete random time. It makes it very hard to monitor the server.
Whenever I restart the server my...
I don't know if it's a problem with Pluton or rust server itself but I'm getting a loop of NullreferenceExeptions in my console. Server is running Ok but the messages keep coming
This is the exact thing I'm getting in my console..
[EAC] Registering 'steamidhere'
Exception in Server.ReceivedMessage: 0 -> 2
TypeloadException: Could not load type 'Pluton.Server' from assembly 'Pluton, Version=0.9.2.0, Culture=neutral, PublicKeyToken=null'.
(name) has left
Server Network...
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