- Fougerite Compatibility
- All Versions
- Plugin's Engine
- C# (Modules)
- Plugin Dependencies
- Rust++ (Optional)
* AntiBugOnSpawn This is a kind of anti-dizzy, the purpose of this plugin is to prevent intrusions of houses unfairly using Bug in the TP. With this your players will be happier because nobody could steal unfairly using bugs/glitchs.
* How does it work and what does it affect? Check the player when doing spawn if it is on/inside a friend or clan house, otherwise it will teleport you to a random position on the map for security reasons. It affects the Player Spawn, either through reconnection, spawn in the sleeping bag and spawn in bed.
* Clans and Rust++ integration All the members of the same clan can disconnect in any house of the clan (they are NO necessary to use commands)
. With Rust ++ At home only spawn players that you add as friends using /addfriend, in the same way they should add to you to allow you to spawn at home.
. Without Rust ++ No one can spawn at your house.. With Rust ++ At home only spawn players that you add as friends using /addfriend, in the same way they should add to you to allow you to spawn at home.
Player commands
/antibug
Installation
1. Extract in the main directory of the Rust server
2. AntiBugOnSpawn=AntiBugOnSpawn Add this line in Fougerite.cfg, in [Modules]
3. Restart server
To do
I do not know, leave it posted in the comments
Regards!
A greeting to Blaster for helping with the tests
Project Code
https://github.com/salvadj1/AntiBugOnSpawn