- Fougerite Compatibility
- All Versions
- Plugin's Engine
- C# (Modules)
Decay proposes an automatic and totally customizable cleaning system for your server.
Video Example:
Details:
Fully automatic, every time a player places an object ... Decay will inform of the CouldDown that will have that object, after this time the object will be destroyed.
Configurable for:
-Wood Barricades
-CampFires
-Shelters
Admin Commands:
/decay - List of commands
/decay reload - Reload and apply the Settings
Very simple to configure:
Installation:
1. Extract in the main directory of the Rust server
2. Decay=Decay Add this line in Fougerite.cfg, in [Modules]
3. Restart server
To Do:
Possibly it would be interesting to add a wide list of deployables ...
Project Code:
https://github.com/salvadj1/Decay
Video Example:
Details:
Fully automatic, every time a player places an object ... Decay will inform of the CouldDown that will have that object, after this time the object will be destroyed.
Configurable for:
-Wood Barricades
-CampFires
-Shelters
Admin Commands:
/decay - List of commands
/decay reload - Reload and apply the Settings
Very simple to configure:
INI:
[Shelter]
DecayShelter=true ;Being true will act on this object, you can deactivate it using false
MinutesForDecayShelter=60 ;Minutes of life that the object will have, after the time it will be destroyed
[CampFire]
DecayCampFire=true ;Being true will act on this object, you can deactivate it using false
DeleteOnlyCampFireOnGround=true ;Being in true actura ONLY in the objects that are on the ground, you can deactivate it using false
MinutesForDecayCampFire=60 ;Minutes of life that the object will have, after the time it will be destroyed
[Barricade]
DecayBarricade=true ;Being true will act on this object, you can deactivate it using false
DeleteOnlyBarricadeOnGround=true ;Being in true actura ONLY in the objects that are on the ground, you can deactivate it using false
MinutesForDecayBarricade=60 ;Minutes of life that the object will have, after the time it will be destroyed
[WorkBench]
DecayWorkBench=true ;Being true will act on this object, you can deactivate it using false
DeleteOnlyWorkBenchOnGround=true ;Being in true actura ONLY in the objects that are on the ground, you can deactivate it using false
MinutesForDecayWorkBench=60 ;Minutes of life that the object will have, after the time it will be destroyed
Installation:
1. Extract in the main directory of the Rust server
2. Decay=Decay Add this line in Fougerite.cfg, in [Modules]
3. Restart server
To Do:
Possibly it would be interesting to add a wide list of deployables ...
Project Code:
https://github.com/salvadj1/Decay