WebHooks System Simple

WebHooks System Simple 3.1

No permission to download
Fougerite Compatibility
1.9.2 or +
Plugin's Engine
  1. Jint2 (Jint)

Discord WebHook Logger

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Simple Discord webhook integration for Rust Legacy (Fougerite)
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Preview

Example of how logs look inside Discord



1777735244942.png


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Description


Discord WebHook Logger is a lightweight plugin that sends server activity directly to Discord using webhooks.

It logs chat, player connections, disconnections, and server status with clean embed messages.




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✨ Features

  • Chat logging — sends player messages to Discord
  • Join/Leave logs — track player connections in real time
  • Server announcements — automatic online/offline messages
  • Embed style — clean Discord UI like the preview
  • Multiple webhooks — separate channels for each system
  • Lightweight — optimized and async (no lag)


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⚙ How It Works


The plugin sends data to Discord using webhooks:

• Chat → sent as embed messages with player name
• Join/Leave → styled card messages
• Server Start/Shutdown → sent to announcements webhook

Each system uses its own webhook so you can organize channels easily.




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⚙ Configuration

After first launch, a config file will be created (Config.ini):


[Webhook]
Chat=PUT_WEBHOOK_HERE
JoinLeave=PUT_WEBHOOK_HERE
Anuncios=PUT_WEBHOOK_HERE




Replace each value with your Discord webhook URL.



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How to Create a Webhook

  1. Open your Discord server
  2. Go to channel settings
  3. Open Integrations → Webhooks
  4. Click Create Webhook
  5. Copy the URL
  6. Paste it into the config


Recommended setup:
• Chat → #chat-log
• JoinLeave → #server-log
• Anuncios → #announcements




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Installation

  1. Extract the folder WebHook
  2. Place it inside:

    rust_server/Save/JsPlugins/
  3. Make sure WebHook.js is inside
  4. Start the server
  5. Edit the config file with your webhooks and reload plugin



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Author
TheKichDM
Downloads
3
Views
192
First release
Last update

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Latest updates

  1. WebHook Logger v3.1.0 Stability Update

    Update v3.1.0 Removed Loom usage Improved stability by removing Loom-related calls which could...