Search results

  1. Jakkee

    Important Decay Handling

    http://fougerite.com/resources/wiper.7/
  2. Jakkee

    Approved Fougerite MC [Deleted]

    Are you doing PlayerInv.ClearAll() to just remove a rock? You could do Player.Inventory.RemoveItem("Rock", 1); (I probably read your post wrong, If so just ignore).
  3. Jakkee

    Always day and Item condition

    *Always day; I know Rust++ has Freeze_Time setting but i think its broken. (@mikec will know) *item condition; Go to Root/Server_data and open server.cfg. and paste this into it. conditionloss.damagemultiplier 0 conditionloss.armorhealthmult 0 0 = off, 1 = default. 0.5 = half, etc.
  4. Jakkee

    Approved GatherPlus

    ahhhh, Whoops! haha. Updating now
  5. Jakkee

    Approved DeathMSG

    Some features I think would be pretty cool to have; -Command to Show/Hide death MSG (Not the whole server, Just the player who Hide/Show). -Admins get a detailed message of the kill where normal players get Who killed Who with What and Where.
  6. Jakkee

    Approved GatherPlus

    Any errors in console? (Have Debug turned on in Fougerite.cfg)
  7. Jakkee

    Approved GatherPlus

    I just quickly changed my server to 1.0.3G and loaded my plugin. This was the code I used to show that DEBUG stuff. case "bloodrate": if (Player.Admin){ if(args.Length != 1) { Player.Message("You can not use spaces! Help: /gatherhelp")...
  8. Jakkee

    Approved GatherPlus

    Jakkee updated GatherRate with a new update entry: V4.1 - Infinity items fix. Thanks to Apihl1000 Read the rest of this update entry...
  9. Jakkee

    GatherPlus - V4.1 - Infinity items fix. Thanks to Apihl1000

    Finally got this fixed! Please tell me if this works or not for you. (It works for me on MC4)
  10. Jakkee

    Solved Infinite Items when gathering?

    This has seemed to have worked! Thanks! else if(Player.Inventory.FreeSlots == 0){ var Full = GatherEvent.Quantity GatherEvent.Quantity = Full - Full; Player.Notice("Inventory full, can't gather."); Player.InventoryNotice("0 x " +...
  11. Jakkee

    New Plugins / Oxide Conversions Working On

    I think No. 4 is already made by DreTax. http://fougerite.com/resources/chestlog.38/ Im not sure if thats what you were going to create.
  12. Jakkee

    Solved Infinite Items when gathering?

    Still doesn't effect it. It seems to silently multiply when inventory it full. I thought maybe dropping or removing the item when inventory is full would work, but it would only work if there was the gathered item in there. var Rate = parseInt(DataStore.Get("GatherRate", "Wood")); var Gathered...
  13. Jakkee

    Solved Infinite Items when gathering?

    So @chaochaoq9 has pointed out that players can gather a full inventory worth of any item. Demo on how to do it here: I have tried to stop the plugin from gathering at all by doing: function On_PlayerGathering(Player, GatherEvent) { switch (GatherEvent.Item) { case 'Wood'...
  14. Jakkee

    (Double #=q56a_jc0QHQ3y6sZTJ06ekw==) [0x00000] in <filename unknown>:0

    Ask streamline to update the server to MC4 for you.
  15. Jakkee

    Approved DonatorRank

    Thanks for that, I'll have a look at "IniExists", that seems to be the problem. Just wondering, what version of fougerite are you using?
  16. Jakkee

    Approved GatherPlus

    O I see! Jez thats going to be a problem. I'm not even sure how to go about this, I'm going to have to play around for a bit.
  17. Jakkee

    Approved GatherPlus

    Jakkee updated GatherRate with a new update entry: V4.0.5 - Infinte gather glitch fix Read the rest of this update entry...
  18. Jakkee

    GatherPlus - V4.0.5 - Infinte gather glitch fix

    Fixed Infinite gather. Say you have your gather rate set to 5 but your inventory is full and you hit it, it will say "Inventory full" but it will double the gather rate. E.g 5, 10, 15, 20. So without this version you can pretty much get a full inventory of wood in 1 hit. This version does not...
  19. Jakkee

    Solved Prefab "blabla" is not registered...

    I'd wait for a new update, I had this error when updating from 1.0.3G to 1.0.4. 1.0.5 seemed to had fixed it for me
  20. Jakkee

    Solved Prefab "blabla" is not registered...

    Had the same error in 1.0.4 I think (might of been 1.0.5). Just use Mikec's builds (MC4) Found here: http://fougerite.com/resources/fougerite-mc.46/ Hope that helps.