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  1. .phase

    Solved Searching in World.Entities fails Silently

    So, this used to work in Magma, but is failing in Jint: if(args[0] == "barricade"){ for (var allObj in World.Entities){ if(allObj.Name == "Barricade_Fence_Deployable"){...
  2. .phase

    Bag Despawn Rate

    I don't believe there are currently any modifiers for bag (or item) despawn rate. Can this be added? When I run an Arena on my server, it quickly gets littered with a ton of bags that are only detrimental to server performance. Would be nice if bag timer was configurable, so that it's not the...
  3. .phase

    Tips for Datastore / DataStore.Save();

    I just read Snakes post under the Tech Support thread and it made my eyes go wide :eek:. I wanted to reply there right away to warn him, but it was locked. (It felt like I was jumping and screaming to warn someone that's about to walk in front of a moving bus, but had headphones on. xD)...
  4. .phase

    Raycast crashing my Client

    Hey guys, I've been running tests on my 1.0.5 Fougerite server, and all my Magma functions seem to be working swimmingly, except for one. It's the Portal Gun feature I grabbed from Sleepy's TPMaster Plugin. I didn't really need all the other Teleport functions he had in his plugin, and he had a...
  5. .phase

    Solved Decay Ticks causing ArgumentNullException for On_EntityHurt hook

    This might be in the Magma forums, but it may be a good idea to refresh it here. Is there a way to check for decay damage type. Every time the server decay ticks, I get the following error message: [MagmaPlugin] Error invoking function On_EntityHurt in Remover plugin. ArgumentNullException...
  6. .phase

    Decay

    AFAIK, decay was broken in Magma 1.1.5, if this can get fixed so that decay works properly when desired. That'd be great. Oxide works with decay no problem. Even shows damaged items getting darker. Magma seems to have goofed this up a bit.