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  1. tarynkelley

    Fougerite Official

    Also tested it with a fresh installation. Still no autosave for the DataStore
  2. tarynkelley

    Fougerite Official

    Yes, I checked the Timestamp of the file. It never changes, and the file never gets update. Only when I execute fougerite.save or /saveall manually. But the autosave of the map works without problems. Edit: I just restarted the server, maybe it was only a temporary phenomena. I will keep an...
  3. tarynkelley

    Fougerite Official

    @DreTaX I noticed that with the latest Fougerite Version the DataStore does not get autosaved.
  4. tarynkelley

    Approved AdvancedTester (RecoilTest/JumpTest)

    Its not a bug. Rebinding your keys is no magic.... @DreTaX maybe you should randomize the direction of pressing F5, Insert, F2, so if a player rebinds the keys and walks forward instead of correctly for example left with F2, he will also get banned.
  5. tarynkelley

    Approved Rust Legacy Server + Fougerite [Deleted]

    http://fougerite.com/resources/authallow.179/
  6. tarynkelley

    Approved AdvancedTester (RecoilTest/JumpTest)

    Does the player get teleported to a safe zone when he gets tested with /areport or does he get tested at his location?
  7. tarynkelley

    Approved Rust Legacy Server + Fougerite [Deleted]

    tarynkelley submitted a new resource: Rust Legacy Server + Fougerite - Rust Legacy Server with Fougerite 1.4.6B3 Prepatched Read more about this resource...
  8. tarynkelley

    Approved Rust Legacy Server + Fougerite [Deleted]

    tarynkelley submitted a new resource: Rust Legacy Server + Fougerite - Rust Legacy Server with Fougerite 1.4.6C Prepatched Read more about this resource...
  9. tarynkelley

    Fougerite Official

    Any "Server not responding ... " messages in the console? Could be the ProxyChecker maybe. Their API sometimes is slow / or not available.
  10. tarynkelley

    Fougerite Official

    [6/6/2016 1:31:33 AM] [Debug] [ConsoleReceived] userid=[external][external] adminRights=True command=fougerite.save args=none [6/6/2016 1:31:33 AM] [Debug] [DataStore] tpfriendautoban - IronPython.Runtime.Types.BuiltinFunction is not serializable. Saving skipped for It. [6/6/2016 1:31:33 AM]...
  11. tarynkelley

    Approved Proxy Checker

    The latest version of Dretax works. I didn't check yet if the lag disappear. But since it is run in a thread there shouldn't be any lags.
  12. tarynkelley

    i cant place items

    Fougerite 1.4.6.B2 - All working fine
  13. tarynkelley

    Fougerite Official

    I'm not getting any of these errors with my test server with Fougerite 1.4.6.B2. I runs now for over 4 hours without any crashes.
  14. tarynkelley

    Approved Rust Legacy Server + Fougerite [Deleted]

    tarynkelley submitted a new resource: Rust Legacy Server + Fougerite - Rust Legacy Server with Fougerite 1.4.6B Prepatched Read more about this resource...
  15. tarynkelley

    Approved Rust Legacy Server + Fougerite [Deleted]

    tarynkelley submitted a new resource: Rust Legacy Server + Fougerite - Rust Legacy Server with Fougerite 1.4.6B2 Prepatched Read more about this resource...
  16. tarynkelley

    Fougerite Official

    Simple Threading for Python, JavaScript, and Lua (C# has Threading class) http://fougerite.com/wiki/calling-methods-from-the-main-thread-using-loom/
  17. tarynkelley

    Approved HungerGames

    You forgot to use DataStore.Add("HungerGamesACD", "Time", System.Environment.TickCount) Otherwise the CoolDown Timer cannot work.
  18. tarynkelley

    Fougerite Official

    Great work. Its running perfectly :) Thanks a lot for the fix.
  19. tarynkelley

    Approved HungerGames

    The server starts but. I used the example of the documentation to test the Util.Loom function and I'm still getting SystemError: Object reference not set to an instance of an object as an error.
  20. tarynkelley

    Sleepers disappear after server restart?

    I was wondering if the sleeper get saved when the server is restarted? For the it happened now the 2nd time after a restart that my sleeper got lost.