at Fougerite.Events.DestroyEvent..ctor (.DamageEvent& d, Fougerite.Entity ent, Boolean isdecay) [0x00000] in <filename unknown>:0
at Fougerite.Hooks.EntityHurt2 (.TakeDamage tkd, .DamageEvent& e) [0x00000] in <filename unknown>:0
Something is null when the entity receives damage and gets...