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  1. DreTaX

    About RustBuster and Fougerite

    below example works only.
  2. DreTaX

    About RustBuster and Fougerite

    I'm looking soon to the custom objects and stuffs. https://forum.unity3d.com/threads/free-for-the-community-olanders-realistic-weather-for-time-of-day.310180/page-3#post-2959290 I'm also looking for that.
  3. DreTaX

    Approved Restriction Zones

    @MasterPeace This could use an update. Can you upload to source somewhere to github? A lot of nullchecks are missing.
  4. DreTaX

    About RustBuster and Fougerite

    Texture2D texture = new Texture2D(900, 900, TextureFormat.RGB24, false); mhm public class example : MonoBehaviour { GUIContent content = new GUIContent(); public Texture2D image; string text = "ButtonText"; void Awake() { content.text = text; byte[]...
  5. DreTaX

    About RustBuster and Fougerite

    @salva Thats how it looks when centering it, but no idea why is 60 the limit yet :P
  6. DreTaX

    About RustBuster and Fougerite

    I will add a client console hook. That might be fun to try as a client plugin. public class FPSDisplay : MonoBehaviour { float deltaTime = 0.0f; void Update() { deltaTime += (Time.deltaTime - deltaTime) * 0.1f; } void OnGUI() { int w = Screen.width, h =...
  7. DreTaX

    Server list does not work

    Just wait like 30 secs.
  8. DreTaX

    About RustBuster and Fougerite

    I will try that package extractor and see what can i do with this thing. No idea how @Brain did It, but Snake is not really interested in the stuffs, though atleast he has real unity experience.
  9. DreTaX

    About RustBuster and Fougerite

    So my university started today, kinda chill time table, though I can't fail, will need to focus on this. I plan to look into the remaining issues of Rust and fix them in Fougerite if possible, and I also try to look into adding new stuff to rust, but no idea where to start yet. If you have any...
  10. DreTaX

    Solved World.AirdropAt

    SupplyDropZone.CallAirDropAt(target); is a native method so its pretty weird. this error has been around for a time, i guess its a rust fuckup.
  11. DreTaX

    Solved World.AirdropAt

    I think you are not using the prepatched ulink.dll, but it should work without that.
  12. DreTaX

    I'm calm lol.

    I'm calm lol.
  13. DreTaX

    I'm telling it for the last time, Fougerite WILL NEVER support oxide. We have enough plugins.

    I'm telling it for the last time, Fougerite WILL NEVER support oxide. We have enough plugins.
  14. DreTaX

    "For example rust++ module's chat message's dont colored. I want to change it. But cant..." So...

    "For example rust++ module's chat message's dont colored. I want to change it. But cant..." So you want to add colors but wont change It. WTF?
  15. DreTaX

    No plans to update EACV2, It is the best as possible to do. RustBuster only.

    No plans to update EACV2, It is the best as possible to do. RustBuster only.
  16. DreTaX

    And why don't you add colors to them? :D

    And why don't you add colors to them? :D
  17. DreTaX

    Solved World.AirdropAt

    You could try: SupplyDropZone.CallAirDropAt(target);
  18. DreTaX

    json

    what
  19. DreTaX

    We don't support oxide here and never will. You can only do a module that could somehow convert...

    We don't support oxide here and never will. You can only do a module that could somehow convert the oxide usages to fougerite.
  20. DreTaX

    Solved World.AirdropAt

    Not true. For some reason the C# timers die after a given time, so it is really recommended to recreate the timer. Thanks for the report, I will look into It. btw the original code is okay, be sure to recreate the timer