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  • Users: mikec
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  1. mikec

    Approved Fougerite MC [Deleted]

    This resource has been removed and is no longer available for download.
  2. mikec

    Approved Fougerite MC [Deleted]

    This resource has been removed and is no longer available for download.
  3. mikec

    Approved Fougerite MC [Deleted]

    This resource has been removed and is no longer available for download.
  4. mikec

    Fougerite Patcher [Deleted]

    This resource has been removed and is no longer available for download.
  5. mikec

    Fougerite Official

    No, you don't get off that easy. People who find bugs in the current release get to smoke test the next release candidate.
  6. mikec

    Fougerite Official

    (a) if you are running cracked, don't blindly unpack Assemnbly-CSharp over your cracked dll. Just don't unpack it at all. Once patched, you don't need to patch again for Fougerite, until I add new hooks and RELEASE A NEW PATCHER. Not requiring the patcher to be run makes it easier for GSP to...
  7. mikec

    Fougerite Official

    mikec updated Fougerite Official with a new update entry: Entity.Health read/write restored Read the rest of this update entry...
  8. mikec

    Fougerite Official

    mikec updated Fougerite Official with a new update entry: Player.Health read/write restored Read the rest of this update entry...
  9. mikec

    Solved Rad zones and Animals stronger

    Or, since your plugin is about Rad zones, use Player.AddRads(amount) to damage the player.
  10. mikec

    Approved DeathMSG

    Did not. Original: https://github.com/Notulp/Fougerite/commits/master/Fougerite/Fougerite/Logger.cs Fixed in 1.0.9: https://github.com/Notulp/Fougerite/commits/master-mcmc/Fougerite/Fougerite/Logger.cs
  11. mikec

    Solved Rad zones and Animals stronger

    Player.AddRads(amount) Player.AddAntiRad(amount) Player.AdjustPoisonLevel(amount) Player.AdjustCalorieLevel(amount) I was on a roll. Sorry. I'll put it back.
  12. mikec

    Approved DeathMSG

    Did not. Logger.DebugLog has worked this way since Magma.
  13. mikec

    Approved Sleepy TPMaster

    I know about this bug. If you have not used /tps since booting the server, and you don't give an argument to it, instead of showing the list of saved tp locations, it bombs. That's because without an argument, it doesn't get to the code that loads the saved locations from ini file into...
  14. mikec

    Fougerite Official

    Wherever there is a log line that begins: [3/8/2015 12:52:00 AM] [Exception] [....] It is because an exception was CAUGHT by Fougerite, ignored, and logged. The only fix is to continue catching and ignoring, but stop logging. There is no way a try/catch from a plugin would affect this. The...
  15. mikec

    Fougerite Official

    As best I can determine, the game doesn't SendMessage("OnHurt") when a Small Stash or Sleeper takes damage.
  16. mikec

    Fougerite Official

    No guarantees that the patcher will work vs. a dll that has a different patch already applied. But it should. It just looks for the class and method signatures and patches into the ones it needs to hook. If your other patch didn't alter something Fougerite.Patcher wants to change, then it...
  17. mikec

    Fougerite Official

    Not if its python.
  18. mikec

    Fougerite Official

    I'll be making this a thing in Fougerite core soon. So you won't need Rust++ loaded to use it.
  19. mikec

    Fougerite Official

    Why not call it pzap? Or pyzap? J = javascript
  20. mikec

    Fougerite Official

    I have uploaded a new Fougerite_1.0.8.zip to my Google Drive which does not call MatchItemName() when assigning the object's name to Entity.Name when instancing an Entity. That fixed the lag on accessing World.Entities completely. You can still call Entity.Name.MatchItemName() after you have...