Search results for query: *

  1. DC4 | Сергей

    How to guard against range hack

    It does not work out - you can not get the coordinates of Tree
  2. DC4 | Сергей

    How to guard against range hack

    This is not a solution, but thanks. I now attach a hot-fix public static void DoAction1(MeleeWeaponDataBlock mb, uLink.BitStream stream, ItemRepresentation rep, ref uLink.NetworkMessageInfo info) { GameObject gameObject; NetEntityID netEntityID...
  3. DC4 | Сергей

    How to guard against range hack

    Can eat a method? The distance between the player and the tall tree can not be obtained so that the method is eliminated
  4. DC4 | Сергей

    How to make a time counter?

    No - it is necessary that when the server is restarted, the cooldown
  5. DC4 | Сергей

    How to make a time counter?

    Tell me how to implement it? It is necessary for the plug-in on the sets and some other things - preferably with saving on restart and auto-recovery
  6. DC4 | Сергей

    Plugin Dump

    Not at all :) - I kind of found a way - but I need to get an empty point for ZeroMemory
  7. DC4 | Сергей

    Plugin Dump

    They are for exe files - just need to adapt to rust When accessing the game memory from the outside, a PE header is created and does not give information
  8. DC4 | Сергей

    Plugin Dump

    Can you share? I gave you the scripts above - just need to adapt
  9. DC4 | Сергей

    Plugin Dump

    I show you that the client plugins on the Save \ RustBuster2016Server \ ClientPlugins path can be dumped and they are no longer private - I want to find a way to protect the process memory when it is read from outside
  10. DC4 | Сергей

    Plugin Dump

    You did not understand me - so you can get all the client plug-ins from the servers - here is an example from your servers
  11. DC4 | Сергей

    Plugin Dump

    I do not want to come here - I want to help
  12. DC4 | Сергей

    Plugin Dump

    restore dll's
  13. DC4 | Сергей

    Plugin Dump

    public class Gigajew { [DllImport("kernel32.dll")] private static extern IntPtr ZeroMemory(IntPtr addr, IntPtr size); [DllImport("kernel32.dll")] private static extern IntPtr VirtualProtect(IntPtr lpAddress, IntPtr dwSize, IntPtr flNewProtect, ref...
  14. DC4 | Сергей

    Plugin Dump

    I found out that through some programs it is possible to spam the server plug-ins that are loaded on the client. How can I fix this? Examples I can throw off - just need an adaptation internal class AntiDump { [DllImport("kernel32.dll")] static extern unsafe bool...
  15. DC4 | Сергей

    Adding stuff to the game

    Started from the admin :(
  16. DC4 | Сергей

    Adding stuff to the game

    The same joke with plugins that swing on the client to the player - card, fps, etc.
  17. DC4 | Сергей

    Adding stuff to the game

    Hmm .. Strange does not allow not to 1 server - but I'll show you the example of your own reading
  18. DC4 | Сергей

    Adding stuff to the game

    I'm pouring a video now
  19. DC4 | Сергей

    Important New guns project

    just a change of skin, or just new ones?