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    [JS] CraftTime

    You will need to uncomment the part that stops JS plugins from loading then rebuild Pluton. this will be done automatically soon. Usage: you must set the crafting multiplier inside the script, then in game write /setcrafting to lock it in! This will change the speed of crafting...
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    [JS] PlayerTeleport

    You will need to uncomment the part that stops JS plugins from loading then rebuild Pluton. this will be done automatically soon. Usage: /tpr <full or partial player name> - sends a teleport request to the target players location /tpa - accepts the last person who requested a teleport to them...
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    [JS] HomeTeleport

    You will need to uncomment the part that stops JS plugins from loading then rebuild Pluton. this will be done automatically soon. Usage: /sethome - sets the location of your home where you are standing /tphome - returns to your home function On_Command(cmd){ if(cmd.cmd == "sethome") {...
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    Focusing on the future

    anyone started work on the experimental server yet? i forked fougerite and attempted to port it to the experimental branch, only to realize theres too much that has changed. so i made a quick new mod & patcher, found a new area to add a bootstrap and did a basic hello world on join. couldn't...
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    Hooks

    Back in Magma/RUST++ i started off with a few hooks for basics like door sharing, then EquiFox17 and added all of the other hooks, he was our hook master. this is obviously the most important part to magma/fougerite, who will be dealing with finding/adding new hooks for the new rust? i doubt any...
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    Good job

    Hi guys, you probably knew me from creating RUST++/Magma with EquiFox17. i think this is a great idea what you guys are doing, and big apologies for lack of development on my end, few months ago i had a baby and life changed so much that i just fell out of the scene. I know fox had exams and was...