Console show error : Invalid IL code in SupplyDropZone

remove.tk

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Code:
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos (): IL_0041: callvirt  0x0a000281
error message flooding



Output_Log
Code:
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos (): IL_0041: callvirt  0x0a000281


  at SupplyDropZone.CallAirDrop () [0x00000] in <filename unknown>:0

  at SupplyDropTimer.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)
Fougerite Version old 1.3.0 no error
 
Last edited:

DreTaX

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Code:
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos (): IL_0041: callvirt  0x0a000281
error message flooding



Output_Log
Code:
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos (): IL_0041: callvirt  0x0a000281


  at SupplyDropZone.CallAirDrop () [0x00000] in <filename unknown>:0

  at SupplyDropTimer.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)
Fougerite Version old 1.3.0 no error
MHm
 

DreTaX

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Code:
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos (): IL_0041: callvirt  0x0a000281
error message flooding



Output_Log
Code:
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos (): IL_0041: callvirt  0x0a000281


  at SupplyDropZone.CallAirDrop () [0x00000] in <filename unknown>:0

  at SupplyDropTimer.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)
Fougerite Version old 1.3.0 no error
Did you use the prepatched files?
 

tarynkelley

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I have the same error message. I did not use the prepatched files but used the Patcher on a fresh and clean rust server installation.

What is the is the difference between patching and using the Prepatched files?

I saw patched and prepatched files have both the same file size but a different file checksum.

Why this?
 
Last edited:

DreTaX

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I have the same error message. I did not use the prepatched files but used the Patcher on a fresh and clean rust server installation.

What is the is the difference between patching and using the Prepatched files?

I saw patched and prepatched files have both the same file size but a different file checksum.

Why this?
Im using the same patcher but different dlls prob. This could mean that you guys are not having the latest rust server and the patcher might do some shit in the dll. Im not getting the error. Can you please confirm that It stops or not If you use the prepatched files?

Sent From My Samsung Galaxy S4
 

tarynkelley

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I just tried the prepatched dll files. The error message still appear. I'm using the latest rust server version.