Random a = new Random();
int Number = a.Next(1, 2);
if (Number == 1)
{
Random b = new Random();
int Number1 = b.Next(1, 20);
var Y = World.GetWorld().GetGround(player.Location.x + Number1 + i, player.Location.z + Number1 + i);
World.GetWorld().Spawn(";res_woodpile", player.Location.x + Number1 + i, Y, player.Location.z + Number1 + i);
}
else
{
Random c = new Random();
int Number2 = c.Next(1, 20);
var Y = World.GetWorld().GetGround(player.Location.x - Number2 - i, player.Location.z - Number2 - i);
World.GetWorld().Spawn(";res_woodpile", player.Location.x - Number2 - i, Y, player.Location.z - Number2 - i);
}