Random spawn

Demo

Member
Member
Mar 3, 2016
108
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18
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Parts Unknown
Tell me how can I in a certain radius from the desired point to spawn resources with reference with the terrain
 

Demo

Member
Member
Mar 3, 2016
108
14
18
28
Parts Unknown
Looked - I don't quite understand how to bind to a terrain spawn

C#:
Random a = new Random();
                    int Number = a.Next(1, 2);
                    if (Number == 1)
                    {
                        Random b = new Random();
                        int Number1 = b.Next(1, 20);
                        var Y = World.GetWorld().GetGround(player.Location.x + Number1 + i, player.Location.z + Number1 + i);
                        World.GetWorld().Spawn(";res_woodpile", player.Location.x + Number1 + i, Y, player.Location.z + Number1 + i);
                    }
                    else
                    {
                        Random c = new Random();
                        int Number2 = c.Next(1, 20);
                        var Y = World.GetWorld().GetGround(player.Location.x - Number2 - i, player.Location.z - Number2 - i);
                        World.GetWorld().Spawn(";res_woodpile", player.Location.x - Number2 - i, Y, player.Location.z - Number2 - i);
                    }
I need resources to spawn in the radius of the needed Vector3 - c a binding to Terrain