Approved System implementation Json!

P0LENT4 2

Member
Trusted Member
Member
Dec 26, 2016
31
2
8
27
Parts Unknown
Hello friends, I come here to ask the developers if it would be a good implementation of the Json system in fougerite, therefore we would have an improvement / ease in the development of plugins mainly C #, with this could term API systems for messages, data, and configurations .

I would like your opinion, thanks :)

@DreTaX , @Jakkee
 

Komrad

Member
Member
May 14, 2017
89
4
6
30
Hello friends, I come here to ask the developers if it would be a good implementation of the Json system in fougerite, therefore we would have an improvement / ease in the development of plugins mainly C #, with this could term API systems for messages, data, and configurations .

I would like your opinion, thanks :)

@DreTaX , @Jakkee
I asked for a long time to add the json - but it was in vain
 

Komrad

Member
Member
May 14, 2017
89
4
6
30
Why not?


There is nothing to repair. lol
I collect the patcher in xamarin - then I place it in the folder with Assembly-CSharp.dll - I run "Fougerite.Patcher.exe -1" through the command line - but it does not change anything in Assembly-CSharp.dll - for example

[NonSerialized]
private Useable.FunctionCallState callState;

And it remains and does not allow to collect dll
 

Komrad

Member
Member
May 14, 2017
89
4
6
30
Obviously not me - I do everything according to the instructions

  • Compile Fougerite.Patcher.
  • Copy the patcher to the directory with Assembly-CSharp.dll and run it with a "-1" (first pass) option.
  • Copy patched Assembly-CSharp.dll to References directory.
  • Compile Fougerite
  • Compile plugins.
  • Run the patcher with a "-2" (second pass) option.
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
It's true that your english is still better than his. Unsure though.

Why would I? Waste of time. You are using the wrong dlls thats the only problem.

Aside of that use 0 instead.
 

Komrad

Member
Member
May 14, 2017
89
4
6
30
It's true that your english is still better than his. Unsure though.

Why would I? Waste of time. You are using the wrong dlls thats the only problem.

Aside of that use 0 instead.
What do you propose to use the dll? I tried to collect through Hyde

how-to-compile-and-install-videos.117
 

Komrad

Member
Member
May 14, 2017
89
4
6
30
It's true that your english is still better than his. Unsure though.

Why would I? Waste of time. You are using the wrong dlls thats the only problem.

Aside of that use 0 instead.
Why is it difficult to record video or how to compile the source code? It's not only I can not get together - English is not my native language, and my native language is Tatar, you do not know it (
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
Why is it difficult to record video or how to compile the source code? It's not only I can not get together - English is not my native language, and my native language is Tatar, you do not know it (
I know what is "tatár".

I am working alone on the Fougerite project. Put together a project called RustBuster for public use with plugin usage capabilities alone. Haven't researched a lot of things about the custom weapons still.. Having almost 60 plugins overhere thats needs to be maintained. Need to look at the present bug fixes, feature requests plugin requests. Aside of the Fougerite project I have my own that gives me money. There is also the fact that I have to maintain a lot of things. Just finished uni for this year. Working on Interstellar Marines development plan, so the game could advance foward once the company hits the deal with the sponsors.

Do you think I have any time to record videos? I use my free time to help, or play, sometimes move out, and train.

All you need to do is have clean dlls, Assembly, Facepunch, uLink, and patch with the exe by entering 0.
You also need Fougerite.dll in the same folder and UnityEngine. It's not that complicated. Sorry, I won't make a video. The ulink dll must be the 394 bytes one that is deobfuscated and released by me.

Compiling the source needs development skills, just need to figure out the right dlls, but you don't even have to since AFAIK i have the referenced on github too. It's a basic thing. If you figure It out, you already learned something.
 

Komrad

Member
Member
May 14, 2017
89
4
6
30
I know what is "tatár".

I am working alone on the Fougerite project. Put together a project called RustBuster for public use with plugin usage capabilities alone. Haven't researched a lot of things about the custom weapons still.. Having almost 60 plugins overhere thats needs to be maintained. Need to look at the present bug fixes, feature requests plugin requests. Aside of the Fougerite project I have my own that gives me money. There is also the fact that I have to maintain a lot of things. Just finished uni for this year. Working on Interstellar Marines development plan, so the game could advance foward once the company hits the deal with the sponsors.

Do you think I have any time to record videos? I use my free time to help, or play, sometimes move out, and train.

All you need to do is have clean dlls, Assembly, Facepunch, uLink, and patch with the exe by entering 0.
You also need Fougerite.dll in the same folder and UnityEngine. It's not that complicated. Sorry, I won't make a video. The ulink dll must be the 394 bytes one that is deobfuscated and released by me.

Compiling the source needs development skills, just need to figure out the right dlls, but you don't even have to since AFAIK i have the referenced on github too. It's a basic thing. If you figure It out, you already learned something.
That is, uLink from the original server will not work? This is not where it was not mentioned ...
 

Komrad

Member
Member
May 14, 2017
89
4
6
30
I know what is "tatár".

I am working alone on the Fougerite project. Put together a project called RustBuster for public use with plugin usage capabilities alone. Haven't researched a lot of things about the custom weapons still.. Having almost 60 plugins overhere thats needs to be maintained. Need to look at the present bug fixes, feature requests plugin requests. Aside of the Fougerite project I have my own that gives me money. There is also the fact that I have to maintain a lot of things. Just finished uni for this year. Working on Interstellar Marines development plan, so the game could advance foward once the company hits the deal with the sponsors.

Do you think I have any time to record videos? I use my free time to help, or play, sometimes move out, and train.

All you need to do is have clean dlls, Assembly, Facepunch, uLink, and patch with the exe by entering 0.
You also need Fougerite.dll in the same folder and UnityEngine. It's not that complicated. Sorry, I won't make a video. The ulink dll must be the 394 bytes one that is deobfuscated and released by me.

Compiling the source needs development skills, just need to figure out the right dlls, but you don't even have to since AFAIK i have the referenced on github too. It's a basic thing. If you figure It out, you already learned something.
You come to help in your free time, so you can not help me with the instigation of compilation?WTFo_O