Do you have any idea where that mistake might come from?
me and jakkee already are working aon a fix but for now i added a timed autorestartDo you have any idea where that mistake might come from?
http://answers.unity3d.com/questions/281040/what-does-new-thread-do-and-how-many-threads-are-t.htmlme and jakkee already are working aon a fix but for now i added a timed autorestart
to test if it prevents the crash
how too fix ithttp://answers.unity3d.com/questions/281040/what-does-new-thread-do-and-how-many-threads-are-t.html
There is a theoretical limit of 2048 threads on a 32-bit windows system.
There is also a theoretical limit of threads in a 64-bit windows system, however it is obviously much larger and there is no reason you should ever need to reach it.
32bit or 64bit?
There is also a theoretical limit of threads in a 64-bit windows system, however it is obviously much larger and there is no reason you should ever need to reach it.how too fix it
oke thx mate i wil test it soonThere is also a theoretical limit of threads in a 64-bit windows system, however it is obviously much larger and there is no reason you should ever need to reach it.
32bit or 64bit?
Test this, and report back if it happens or not.
Since you gave me that autorestart script its not crashing anymoreUse the build above that DreTaX posted
And it crashed again eben with the scriptUse the build above that DreTaX posted