In General, this situation - if the game client to change arrowspeed on ∞ , then the server stops to kick - tell me how to time the arrow to letit from the attacker to the victim.
ow to get a tick?On_Shoot
If bow
Get server ticks and save in DataStore.Add("UserXYZ", System.Ticks)
On player hurt
DataStore.Get("UserXYZ")
System.ticks - Above datastore
And here it?I am giving you information that is new cheat and it should fix....
okeAnd here it?I am giving you information that is new cheat and it should fix....
Easier to use Stopwatch class, The tick was just an example, But below is an example of using the stopwatch classow to get a tick?
using System;
using System.Diagnostics;
class Program
{
static void Main(string[] args)
{
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
//ACTION TO TIME GOES HERE
stopWatch.Stop();
// Get the elapsed time as a TimeSpan value.
TimeSpan ts = stopWatch.Elapsed;
// Format and display the TimeSpan value.
string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds,
ts.Milliseconds / 10);
Console.WriteLine("RunTime " + elapsedTime);
}
}
Here he cheat if anythingEasier to use Stopwatch class, The tick was just an example, But below is an example of using the stopwatch class
C#:using System; using System.Diagnostics; class Program { static void Main(string[] args) { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); //ACTION TO TIME GOES HERE stopWatch.Stop(); // Get the elapsed time as a TimeSpan value. TimeSpan ts = stopWatch.Elapsed; // Format and display the TimeSpan value. string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}", ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10); Console.WriteLine("RunTime " + elapsedTime); } }
public static void SUPER_BOW()
{
Controllable controllable = PlayerClient.GetLocalPlayer().controllable;
Character component = PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>();
Inventory inventory2 = component.GetComponent(typeof(Inventory)) as Inventory;
BowWeaponItem<BowWeaponDataBlock> item = inventory2.activeItem as BowWeaponItem<BowWeaponDataBlock>;
item.datablock.arrowSpeed = float.MaxValue;
}
Oh shit wtfHere he cheat if anything
C#:public static void SUPER_BOW() { Controllable controllable = PlayerClient.GetLocalPlayer().controllable; Character component = PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>(); Inventory inventory2 = component.GetComponent(typeof(Inventory)) as Inventory; BowWeaponItem<BowWeaponDataBlock> item = inventory2.activeItem as BowWeaponItem<BowWeaponDataBlock>; item.datablock.arrowSpeed = float.MaxValue; }
I'm about the same - you need to fix on regular servers!!!Oh shit wtf
Using RB?I'm about the same - you need to fix on regular servers!!!
increases the speed of arrows - it turns out that shoots with a bow +180 metersSilent bow hack?
i recom that if you want a all players are gona crythat hes a cheaterincreases the speed of arrows - it turns out that shoots with a bow +180 meters
So I want to make a fix - I need to think of somethingi recom that if you want a all players are gona crythat hes a cheater
you can also change the speed in stacksizes pluginSo I want to make a fix - I need to think of something
You are right!This cheat changes the speed of arrows in the Client,not the server - now videoyou can also change the speed in stacksizes plugin