Hello - is it possible to increase the range of drawing players, houses, resources plug-in on RB?
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Uuuuu a guy here believing a hack .... xd..You mean you can not see or locate objects over 400m? , I already tested that and I could not suppress that range, I think that limit is inside assembly-csharp, I do not knowHello - is it possible to increase the range of drawing players, houses, resources plug-in on RB?
I thought maybe this change ... I need to adapt to my car - now it's displayed for> 1000 metersUuuuu a guy here believing a hack .... xd..You mean you can not see or locate objects over 400m? , I already tested that and I could not suppress that range, I think that limit is inside assembly-csharp, I do not know
what car?I thought maybe this change ... I need to adapt to my car - now it's displayed for> 1000 meters
That car I see in the photo do the spawn on the side of the client or the server? If you move the car, does the other player see it moving too?
Of course - since the end of 2016 I have been upgrading the client-server partThat car I see in the photo do the spawn on the side of the client or the server? If you move the car, does the other player see it moving too?
Hmm ... I think it's worth checking out - thanksgameObject.drawDistance?
Do you have any information about the synchronization of objects for everyone to see the same movement?Hmm ... I think it's worth checking out - thanks
I already tried to change the distance and the rendering distance
Unfortunately I did not find a draw distancegameObject.drawDistance?
But at the moment my brain is crammed with a problem with distanceDo you have any information about the synchronization of objects for everyone to see the same movement?
Synchronizing positions is the easiest task ...I did not ask you about your brain, I asked you another thing LOL![]()
And maybe you can talk about that?Synchronizing positions is the easiest task ...
He’s probably spawning it on the server side and letting the server handle itAnd maybe you can talk about that?
The position is set in the client - the server only confirms if the coordinates are correctHe’s probably spawning it on the server side and letting the server handle it