unction On_PluginInit() {
if(!Plugin.IniExists("Match"))
{
Plugin.CreateIni("Match");
var iniCfg = Plugin.GetIni("Match");
iniCfg.AddSetting("Set", "Enable", 0);
iniCfg.Save();
}
}
function On_Command(Player, cmd){
if(Player.Admin){
if(cmd == "on"){
var iniCfg = Plugin.GetIni("Match");
iniCfg.AddSetting("Events", "Enable", 1);
iniCfg.Save();
Player.Message("Open");
}
if(cmd == "off"){
var iniCfg = Plugin.GetIni("Match");
iniCfg.AddSetting("Events", "Enable", 0);
iniCfg.Save();
Player.Message("Off");
}
if(Enable == 1){
if(cmd == "aDot"){
Player.Message("aDot");
Player.TeleportTo(1086, 360, 509);
}
if(cmd == "bDot"){
Player.Message("bDot");
Player.TeleportTo(926, 360, 376);
}
}
}
}
if(Enable == 1) Does not work ,How to judge Enable Open?