Fougerite Version: 1.7.9
RustBuster Version (If used): 2.1.1
Hello,
I've been having this issue when players connect, resulting in them getting kicked eventually, sometimes not allowing them to reconnect.
All ports have been opened (UDP/TCP)28015-28019
Rust_server.exe allowed through firewall (Inbound/outbound)
I've made sure all configuration is correct, this is the only error I get.
Server log:
(18:04:59) | Loaded "rust_island_2013" (and tree level).
(18:05:02) | - 1144 Total Object(s)
(18:05:03) | - Binding References
(18:05:03) | - Initializing Objects
(18:05:03) | - Baking Physics ( this takes time )
(18:05:04) | - Completed [ 285 frame(s), time elapsed: 00:00:01.8140000 ]
(18:05:04) | Server Initialized.
(18:07:15) | Auth Error: invalid ticket
(18:07:15) | User Connected: Silhouette (76561197962645796)
(18:15:05) | [DataStore] Saving...
(18:15:05) | [DataStore] Saved!
(18:15:05) | Saving to 'save/server_data/rust_island_2013.sav'
(18:15:05) | Saved 1144 Object(s). Took 0.0523315000000366 seconds.
(18:15:05) | Saving shared doors.
(18:15:05) | Saving friends lists.
(18:15:05) | Saving administrator list.
(18:15:05) | Saving user cache.
(18:15:05) | Saving whitelist.
(18:20:29) | Auth Error: invalid ticket
(18:20:29) | User Connected: viper (76561197961270371)
(18:21:03) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (2), timestamp: 976.72
(18:25:10) | [DataStore] Saving...
(18:25:10) | [DataStore] Saved!
(18:25:10) | Saving to 'save/server_data/rust_island_2013.sav'
(18:25:10) | Saved 1144 Object(s). Took 0.0361314000001585 seconds.
(18:25:10) | Saving shared doors.
(18:25:10) | Saving friends lists.
(18:25:10) | Saving administrator list.
(18:25:10) | Saving user cache.
(18:25:10) | Saving whitelist.
(18:25:23) | User Disconnected: viper
(18:25:25) | Auth Error: invalid ticket
(18:25:25) | User Connected: viper (76561197961270371)
(18:26:00) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (3), timestamp: 1273.534
If anyone with an understanding can help in any way I'd be extremely greatful!
Thank you.
RustBuster Version (If used): 2.1.1
Hello,
I've been having this issue when players connect, resulting in them getting kicked eventually, sometimes not allowing them to reconnect.
All ports have been opened (UDP/TCP)28015-28019
Rust_server.exe allowed through firewall (Inbound/outbound)
I've made sure all configuration is correct, this is the only error I get.
Server log:
(18:04:59) | Loaded "rust_island_2013" (and tree level).
(18:05:02) | - 1144 Total Object(s)
(18:05:03) | - Binding References
(18:05:03) | - Initializing Objects
(18:05:03) | - Baking Physics ( this takes time )
(18:05:04) | - Completed [ 285 frame(s), time elapsed: 00:00:01.8140000 ]
(18:05:04) | Server Initialized.
(18:07:15) | Auth Error: invalid ticket
(18:07:15) | User Connected: Silhouette (76561197962645796)
(18:15:05) | [DataStore] Saving...
(18:15:05) | [DataStore] Saved!
(18:15:05) | Saving to 'save/server_data/rust_island_2013.sav'
(18:15:05) | Saved 1144 Object(s). Took 0.0523315000000366 seconds.
(18:15:05) | Saving shared doors.
(18:15:05) | Saving friends lists.
(18:15:05) | Saving administrator list.
(18:15:05) | Saving user cache.
(18:15:05) | Saving whitelist.
(18:20:29) | Auth Error: invalid ticket
(18:20:29) | User Connected: viper (76561197961270371)
(18:21:03) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (2), timestamp: 976.72
(18:25:10) | [DataStore] Saving...
(18:25:10) | [DataStore] Saved!
(18:25:10) | Saving to 'save/server_data/rust_island_2013.sav'
(18:25:10) | Saved 1144 Object(s). Took 0.0361314000001585 seconds.
(18:25:10) | Saving shared doors.
(18:25:10) | Saving friends lists.
(18:25:10) | Saving administrator list.
(18:25:10) | Saving user cache.
(18:25:10) | Saving whitelist.
(18:25:23) | User Disconnected: viper
(18:25:25) | Auth Error: invalid ticket
(18:25:25) | User Connected: viper (76561197961270371)
(18:26:00) | Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Player Client (3), timestamp: 1273.534
If anyone with an understanding can help in any way I'd be extremely greatful!
Thank you.
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