Decay

.phase

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AFAIK, decay was broken in Magma 1.1.5, if this can get fixed so that decay works properly when desired. That'd be great.

Oxide works with decay no problem. Even shows damaged items getting darker. Magma seems to have goofed this up a bit.
 
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Jakkee

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AFAIK, decay was broken in Magma 1.1.5, if this can get fixed so that decay works properly when desired. That'd be great.

Oxide works with decay no problem. Even shows damaged items getting darker. Magma seems to have goofed this up a bit.
Correct me if im wrong but I think if you go into Rust++ config and change Decay=true to false it works in Fougerite.
I have no decay on my server
 

.phase

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Correct me if im wrong but I think if you go into Rust++ config and change Decay=true to false it works in Fougerite.
I have no decay on my server
Setting Decay=true/false had NO effect on server decay. It was just permanently OFF, i.e. buildings never decayed on their own.

This is great if you don't want buildings to decay, but for me, I wanted that part of the games management to run automatically. So, when Billy Bob builds a bodacious base out in the boonies, and then never comes back on the server, I don't have to worry about it.
 

Jakkee

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Setting Decay=true/false had NO effect on server decay. It was just permanently OFF, i.e. buildings never decayed on their own.

This is great if you don't want buildings to decay, but for me, I wanted that part of the games management to run automatically. So, when Billy Bob builds a bodacious base out in the boonies, and then never comes back on the server, I don't have to worry about it.
I have Decay on my 1.0.3G Server and it works for me :p
have you made sure you haven't mispelt anything?
 

.phase

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Have Fougerite 1.0.5 installed. decay=true. Decay is definitely not working on my server.

Set decay.decaytickrate 1 and health of structures and deployables has not gone down.
 

DreTaX

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Have Fougerite 1.0.5 installed. decay=true. Decay is definitely not working on my server.

Set decay.decaytickrate 1 and health of structures and deployables has not gone down.
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

Just to give you a heads up.

The lower is your decaytickrate the slower things will decay. People use 0.01 to stop the decays. Again, not Fougerite's fault.
 

.phase

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o_O I should really write things down. Looks like my memory is starting to fail me. Thought it was the other way around.

Gonna set it insanely high and check tonight. If the whole world hasn't decayed, then something's still wrong.

Edit:
Regardless of whether decay is going to work or not (I've set tick to 300000 xD), is there a reason why the objects do not darken in color as health goes down? For instance, if I start hatcheting down a wooden door, or shoot down a barricade, I would expect it to start darkening, but it doesn't.
 
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DreTaX

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o_O I should really write things down. Looks like my memory is starting to fail me. Thought it was the other way around.

Gonna set it insanely high and check tonight. If the whole world hasn't decayed, then something's still wrong.

Edit:
Regardless of whether decay is going to work or not (I've set tick to 300000 xD), is there a reason why the objects do not darken in color as health goes down? For instance, if I start hatcheting down a wooden door, or shoot down a barricade, I would expect it to start darkening, but it doesn't.
Hum... Well as far as i know decay starts only when the person is offline for xz days.

Check the second comment.
http://facepunch.com/showthread.php?t=1343342
 

.phase

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It's a test server. I ported over the world save data from my live server. Not sure if doing this also ports over the structure's owner, but I'm assuming objects' OwnerIDs are part of the objects properties. Anyway, yeah, no one's on that server, so decay should have technically already started.

I just checked briefly, and it looks like world objects has gone from 14892 to 14881, so I think things are starting to decay away.
 
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.phase

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Hopped on my test server. Can confirm that Decay is definitely working in Fougerite 1.0.5.

Strange, because I tried just about everything with Magma 1.1.5 and it never worked. Sounds like you guys never changed anything relevant to that for Fougerite?

A couple other data points:

1) I get the following Error in console when a decay event happens (I know this for sure, now, because I just heard a building part collapse while the messages scrolled):
InvalidOperationException: HashSet have been modified while it was iterated over
No Network View with id ViewID Unassigned to send RPC "ClientKilled"
2) The color of the structure object doesn't change until I use raw material to heal it, then the color immediately darkens to its correct shade when the popup message for the health shows up.
 

DreTaX

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Hopped on my test server. Can confirm that Decay is definitely working in Fougerite 1.0.5.

Strange, because I tried just about everything with Magma 1.1.5 and it never worked. Sounds like you guys never changed anything relevant to that for Fougerite?

A couple other data points:

1) I get the following Error in console when a decay event happens (I know this for sure, now, because I just heard a building part collapse while the messages scrolled):
InvalidOperationException: HashSet have been modified while it was iterated over
No Network View with id ViewID Unassigned to send RPC "ClientKilled"
2) The color of the structure object doesn't change until I use raw material to heal it, then the color immediately darkens to its correct shade when the popup message for the health shows up.
Hmmm.. As far as i know, we didn't do anything with it. Though i guess we can still do some fixes with it.