Good afternoon - I ask to help make the plugin - Allows you to manage recipes craft - that is, when the server starts - is already there, but in a different fashion - and it sells for 2500 rubles
I don't really understand what would u like to do.Good afternoon - I ask to help make the plugin - Allows you to manage recipes craft - that is, when the server starts - is already there, but in a different fashion - and it sells for 2500 rubles
In rust legacy when calling on the server of 1 times you in stock have a list of things which you can produce - it is possible how to customize this list under the set of kraft through a plug-in?I don't really understand what would u like to do.
http://fougerite.com/resources/itemcontroller.128/ ?In rust legacy when calling on the server of 1 times you in stock have a list of things which you can produce - it is possible how to customize this list under the set of kraft through a plug-in?
In this plug-in it is possible to disconnect Kraft's possibility - and I should clean from kraft when calling on the server some things - then to find the recipe and to study
I clearly have no idea what you are talking about.In this plug-in it is possible to disconnect Kraft's possibility - and I should clean from kraft when calling on the server some things - then to find the recipe and to study
Blueprint=Camp Fire Blueprint
Blueprint=Sleeping Bag Blueprint
Blueprint=Wood Storage Box Blueprint
Blueprint=Wooden Door Blueprint
Blueprint=Cloth Helmet BP
Blueprint=Cloth Vest BP
Blueprint=Cloth Pants BP
Blueprint=Cloth Boots BP
Blueprint=Bandage Blueprint
Blueprint=Wood Pillar BP
Blueprint=Wood Foundation BP
Blueprint=Wood Wall BP
Blueprint=Wood Doorway BP
Blueprint=Wood Window BP
Blueprint=Wood Stairs BP
Blueprint=Wood Ramp BP
Blueprint=Wood Ceiling BP
Blueprint=Revolver Blueprint
Blueprint=9mm Ammo Blueprint
Blueprint=Gunpowder Blueprint
Blueprint=Wood Planks Blueprint
Blueprint=Wood Shelter Blueprint
Blueprint=Hatchet Blueprint
Blueprint=Low Grade Fuel Blueprint
Blueprint=Workbench Blueprint
Blueprint=Stone Hatchet Blueprint
Blueprint=Hunting Bow Blueprint
Blueprint=Arrow Blueprint
Blueprint=Furnace Blueprint
Blueprint=Torch Blueprint
Blueprint=Low Quality Metal Blueprint
Blueprint=Handmade Shell Blueprint
Blueprint=HandCannon Blueprint
Blueprint=Pipe Shotgun Blueprint
Blueprint=Spike Wall Blueprint
Blueprint=Large Spike Wall Blueprint
Blueprint=Wood Barricade Blueprint
Blueprint=Wood Gateway Blueprint
Blueprint=Wood Gate Blueprint
Blueprint=Metal Door Blueprint
Blueprint=Small Stash Blueprint
Blueprint=Metal Window Bars Blueprint
Blueprint=Bed Blueprint
Blueprint=Handmade Lockpick Blueprint
Blueprint=Repair Bench Blueprint
Here the example from paid fashion - removed not necessary and this Kraft doesn't awake in the list - yet you won't find Kraft's studying of the necessary subject
At an entrance on the game server in stock there is a list of things which can be created - it is necessary to make a plug-in which will help to operate this list here to steam of screenshots about what I speakI clearly have no idea what you are talking about.
So give I to you I will provide fashions - in which much that is realized - that isn't present that plug-ins - here the example can be changed completely Bolt Action RifleWe are not interested in paid commercials dude. Nor about that ruskie thing.
I know about It. It's the crafting meta data of the given WeaponDataBlock. What should I do with It? I could really do change It If I want It, or someone requested It. I was thinking on a mod loading feature in RustBuster to allocate custom guns for example.So give I to you I will provide fashions - in which much that is realized - that isn't present that plug-ins - here the example can be changed completely Bolt Action Rifle
[Bolt Action Rifle]
Description=This is a weapon. Drag it to your belt (right side of screen) and press the corresponding number key to use it.
IsRepairable=True
IsRecycleable=True
IsResearchable=True
IsSplittable=False
TransientMode=Full
LoseDurability=True
MaxDurability=100
Crafting.Ingredients=50 "Wood", 30 "Low Quality Metal", 20 "Leather"
Crafting.RequireWorkbench=True
Crafting.Duration=60
Crafting.Amount=1
MinUses=1
MaxUses=3
Here I also ask that you added it to the modificationI know about It. It's the crafting meta data of the given WeaponDataBlock. What should I do with It? I could really do change It If I want It, or someone requested It. I was thinking on a mod loading feature in RustBuster to allocate custom guns for example.
Most of those plugins already exist on Fougerite, and that project is just a mass putting two single APIs into one.Here I also ask that you added it to the modification