Good day - please update the plugin control craft - it doesn't work
And if you can help make a plugin where you can add and remove spawn boxes and npc - well and edit old ones
Example
and yet - how can I get a list of players within range of the desired point ?
And if you can help make a plugin where you can add and remove spawn boxes and npc - well and edit old ones
Example
// Format & Help:
// Lootable->Position - Position of spawn for create lootable object
// Lootable->SpawnTimeMin - Minimum time in seconds to re-spawn a lootable object
// Lootable->SpawnTimeMax - Maximum time in seconds to re-spawn a lootable object
// Lootable->SpawnOnStart - Enable/disable for spawn after server start
// Lootable->SpawnObject = Name, Weight, LifeTime, LootCycle
// Lootable->SpawnObject->Name - Name of object to spawn, can be only (BoxLoot, AmmoLootBox, MedicalLootBox, WeaponLootBox)
// Lootable->SpawnObject->Weight - Weight as chance for creation, in relation to other objects in list
// Lootable->SpawnObject->LifeTime - Time of life of loot, loot will be removed after the expiration of time
// Lootable->SpawnObject->LootCycle - Changes loot after specified time, regular
// Generic->Position - Position of generic spawner for create objects around him
// Generic->SpawnRadius - Spawn radius around current position of generic spawner
// Generic->UpdateDelay - Delay in seconds to update spawns around generic spawner
// Generic->SpawnObject = Prefab, TargetPopulation, NumToSpawnPerTick, UseNavmeshSample
// Generic->SpawnObject->Prefab - Prefab name of object to spawn
// Generic->SpawnObject->TargetPopulation - Maximum count of objects to spawn around spawner
// Generic->SpawnObject->NumToSpawnPerTick - Amount of objects to spawn per time (specified in UpdateDelay)
// Generic->SpawnObject->StaticInstantiate - Mark as static instantiated (when object is not movable: boxes, resources and etc.)
// Generic->SpawnObject->UseNavmeshSample - Using navmesh checks of position, where spawn will be created
[Lootable]
Position=6730.8, 353.5, -3814.3
SpawnTimeMin=10
SpawnTimeMax=20
SpawnOnStart=True
SpawnObject=BoxLoot, 30, -1, 0
SpawnObject=AmmoLootBox, 10, 0, 0
SpawnObject=MedicalLootBox, 10, 0, 0
SpawnObject=WeaponLootBox, 5, 0, 0
[Generic]
Position=5009.6, 532.5, -2855.9
SpawnRadius=250
UpdateDelay=900
SpawnObject=:chicken_prefab, 4, 3, False, True
SpawnObject=:rabbit_prefab_a, 4, 3, False, True
SpawnObject=:boar_prefab, 4, 1, False, True
SpawnObject=:stag_prefab, 4, 1, False, True
SpawnObject=;res_woodpile, 8, 1, False, True
SpawnObject=;res_ore_1, 3, 1, False, True
SpawnObject=;res_ore_2, 3, 1, False, True
SpawnObject=:wolf_prefab, 4, 1, False, False
// Lootable->Position - Position of spawn for create lootable object
// Lootable->SpawnTimeMin - Minimum time in seconds to re-spawn a lootable object
// Lootable->SpawnTimeMax - Maximum time in seconds to re-spawn a lootable object
// Lootable->SpawnOnStart - Enable/disable for spawn after server start
// Lootable->SpawnObject = Name, Weight, LifeTime, LootCycle
// Lootable->SpawnObject->Name - Name of object to spawn, can be only (BoxLoot, AmmoLootBox, MedicalLootBox, WeaponLootBox)
// Lootable->SpawnObject->Weight - Weight as chance for creation, in relation to other objects in list
// Lootable->SpawnObject->LifeTime - Time of life of loot, loot will be removed after the expiration of time
// Lootable->SpawnObject->LootCycle - Changes loot after specified time, regular
// Generic->Position - Position of generic spawner for create objects around him
// Generic->SpawnRadius - Spawn radius around current position of generic spawner
// Generic->UpdateDelay - Delay in seconds to update spawns around generic spawner
// Generic->SpawnObject = Prefab, TargetPopulation, NumToSpawnPerTick, UseNavmeshSample
// Generic->SpawnObject->Prefab - Prefab name of object to spawn
// Generic->SpawnObject->TargetPopulation - Maximum count of objects to spawn around spawner
// Generic->SpawnObject->NumToSpawnPerTick - Amount of objects to spawn per time (specified in UpdateDelay)
// Generic->SpawnObject->StaticInstantiate - Mark as static instantiated (when object is not movable: boxes, resources and etc.)
// Generic->SpawnObject->UseNavmeshSample - Using navmesh checks of position, where spawn will be created
[Lootable]
Position=6730.8, 353.5, -3814.3
SpawnTimeMin=10
SpawnTimeMax=20
SpawnOnStart=True
SpawnObject=BoxLoot, 30, -1, 0
SpawnObject=AmmoLootBox, 10, 0, 0
SpawnObject=MedicalLootBox, 10, 0, 0
SpawnObject=WeaponLootBox, 5, 0, 0
[Generic]
Position=5009.6, 532.5, -2855.9
SpawnRadius=250
UpdateDelay=900
SpawnObject=:chicken_prefab, 4, 3, False, True
SpawnObject=:rabbit_prefab_a, 4, 3, False, True
SpawnObject=:boar_prefab, 4, 1, False, True
SpawnObject=:stag_prefab, 4, 1, False, True
SpawnObject=;res_woodpile, 8, 1, False, True
SpawnObject=;res_ore_1, 3, 1, False, True
SpawnObject=;res_ore_2, 3, 1, False, True
SpawnObject=:wolf_prefab, 4, 1, False, False
and yet - how can I get a list of players within range of the desired point ?
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