Fixed a small issue that Dizzy couldn't be disabled.
Update for the latest Fougerite (1.4.9)
Tons of new Configurations posssibilities, to limit Mod/Admin powers on checks (Requested by Taryn) Added Anti-Check for Admins/Mods for Recoil
New Config options and fixes https://github.com/dretax/EACV2/commit/f7b6d9d4ee7bc195e8098c151a5d220c25ec0874
Added /eac flush - Flushes all DS Tables Message Info Extending If a Player owns the house where he disconnected from, the dizzy will be avoided Same If he has whitelisted his friends with the command (Friends on his house) https://github.com/dretax/EACV2/commit/8131a45d9902b0c98b1a8b1976e0bd1e925e04fb
Revert, DizzyDistance config option is now used.
Don't update. It won't work as I wanted It to do...
Dizzy only runs if there is a ceiling or a ramp below you. Should remove the false positives Little silent aim update
Further optimization at the Dizzy Ceiling Check Changelog: https://github.com/dretax/EACV2/commit/d300ef63f06def8424a5b0d025a89939dade0efd
Dizzy check only launches when there are objects near the player (3.5m close) at disconnection.