Search results

  1. X

    Fougerite at shopping centres...

    haha bs!
  2. X

    Example plugin

    if i remember ill make a script to do this tonight
  3. X

    Download a pre-compiled Proton?

    we do have jenkins that builds it for us, not sure on the link though.
  4. X

    Important Pluton for Experimental Branch

    i think servers should make admins wearing the parachute permanent!
  5. X

    Go through Server.Players Dictionary ? Ban by IP ?

    make a config file, put IPs in there, write a plugin, on client auth, disconnect if players IP is in the list
  6. X

    Important Pluton for Experimental Branch

    is there any popular instacraft/high gather servers? im keen to actually play for an hour or 2!
  7. X

    SystemName [Deleted]

    agree with keeping it Pluton, at least until we get forums, a website and a release
  8. X

    Important Pluton for Experimental Branch

    did you forward 28016? this is the steam master server reporter. 28015 is the rust one. do 28016 as well
  9. X

    can't run javascript

    uncomment these 2 lines, located in PluginLoader.cs > LoadPlugins() //foreach (string name in GetJSPluginNames()) // LoadPlugin(name, Plugin.PluginType.JS); remove both forward slashes, recompile
  10. X

    Important Pluton for Experimental Branch

    forward your 28016 port in your router to your local ip, and unblock it in windows firewall. i had this issue too. also for anyone reading this, please update your servers to the latest version on git
  11. X

    Can't compile Pluton

    right click Pluton > Options > General > tick Use MS build engine.
  12. X

    Datastore not loading

    should do the trick https://github.com/Notulp/Pluton/commit/40f2f36a0d8808bbc14ec8fe9eec2aa0ae09691f grab the latest pluton and try it again! delete PlutonDataStore.ds too
  13. X

    [JS] HomeTeleport

    well, regardless of what language you choose, we don't have a documented API, so take my code and use it just like you would a python plugin, and mess around with it!
  14. X

    Important Pluton for Experimental Branch

    great stuff, still early days but progress is coming along really fast.
  15. X

    TimedEvent

    honestly its not hard at all to use the new JS, everything i done in my plugins so far is exactly the same, other than having an issue with a foreach loop instead i just used for, loop through the index's of the collection). no big deal
  16. X

    Datastore not loading

    when loading the server, in the server console do you see 'DataStore Loaded from <path>" ?
  17. X

    Donator ranks?

    so people pay for items, and it could be wiped the next day
  18. X

    [JS] HomeTeleport

    as balu92 said. GameID is a number, therefore faster to find/lookup or compare, plus its 1 character shorter than using SteamID!
  19. X

    [JS] CraftTime

    You will need to uncomment the part that stops JS plugins from loading then rebuild Pluton. this will be done automatically soon. Usage: you must set the crafting multiplier inside the script, then in game write /setcrafting to lock it in! This will change the speed of crafting...
  20. X

    [JS] PlayerTeleport

    You will need to uncomment the part that stops JS plugins from loading then rebuild Pluton. this will be done automatically soon. Usage: /tpr <full or partial player name> - sends a teleport request to the target players location /tpa - accepts the last person who requested a teleport to them...