Search results

  1. X

    [JS] HomeTeleport

    You will need to uncomment the part that stops JS plugins from loading then rebuild Pluton. this will be done automatically soon. Usage: /sethome - sets the location of your home where you are standing /tphome - returns to your home function On_Command(cmd){ if(cmd.cmd == "sethome") {...
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    Approved EasySuicide

    :D how is /suicidal quicker than f1 + suicide? i'd personally use /die
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    New forum for the pluton team

    balu92 i know you don't have a job, maybe we can make some sort of funding pool, where we create some plugins for people and they put money into the pool - we can use the money to purchase forums, domain, webserver hosting etc.
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    Important Pluton for Experimental Branch

    lool at this last page, this is why i got balu to add JS support back in. took me like 2 hours to write a tpto/tpa plugin in python, vs 5-10 minutes in JS. you know JS is in there for you to use jakee. also hows the Player.Teleport method going? last time i tested it, it was fine
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    Important Pluton for Experimental Branch

    heh someone can't spell, or is typing far too fast
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    Important Pluton for Experimental Branch

    yeah im experiencing the same bugs as you all, almost certain our servers are dropping to 0 players due to DDoS. since i host my server on my home internet, it took our the internet twice, had to change ips. i wont make my server public anymore! i still think its going to take a few weeks of...
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    Important Pluton for Experimental Branch

    got 50/50 on my home server at the moment. only doing 5mbps upload rate! added some broken kill notification messages and teleport request commands. people want the full rust++ setup already lol?
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    Important Pluton for Experimental Branch

    boom, thank you all issues fixed. guess it only likes .net 3.5, and only lets you compile it with that on Xamarin/MonoDevelop when you tick that box.
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    Important Pluton for Experimental Branch

    how can you even compile pluton with .net 3.5? your code on your method parameters you are setting a default variable - public static void Log(string Message, UnityEngine.Object Context = null) my Xamarin won't let me compile with that under 3.5 and no im not putting all my dlls in the...
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    Important Pluton for Experimental Branch

    yeah i just tried to take it for a quick spin, got the same errors as above [EAC] Registering 'ID' Exception in Server.ReceivedMessage: 0 -> 2 TypeLoadException: A type load exception has occurred. xEnt has left Server Network Exception TypeLoadException: Could not load type 'Pluton.Server'...
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    Important Pluton for Experimental Branch

    well done. with the iron python thing, thats just temp right? will you keep JS?
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    Focusing on the future

    so if your seeing the Hello, World, inst that all you need?
  13. X

    Focusing on the future

    edit what i said, misread you!
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    Focusing on the future

    good idea, if you still have problems, try creating a whole new project, add a bootstrap and call that - then work from there. a lot of the fougerite/magma stuff wont be compatible without a lot of work, and may simply cause reference/library issues
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    Focusing on the future

    what version are you compiling with? try .NET 4.0 / Mono. also use dotPeek after you have patched to see if theres even a reference to your mod, if there is, then check the method and see if it tries to load your code
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    Focusing on the future

    use UnityEngine.MonoBehaviour instead of Facepunch.MonoBehaviour (which no longer exists?). also since they don't have a ServerInit class anymore, i just used the 'Bootstrap' class and a random method like Initialize, added a call to a fougerite method to force the rust server to load the...
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    Focusing on the future

    anyone started work on the experimental server yet? i forked fougerite and attempted to port it to the experimental branch, only to realize theres too much that has changed. so i made a quick new mod & patcher, found a new area to add a bootstrap and did a basic hello world on join. couldn't...
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    Hooks

    Back in Magma/RUST++ i started off with a few hooks for basics like door sharing, then EquiFox17 and added all of the other hooks, he was our hook master. this is obviously the most important part to magma/fougerite, who will be dealing with finding/adding new hooks for the new rust? i doubt any...
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    Good job

    yeah i did mean a core updater, though now that server files are released and people can install new versions of Fourgerite manually, its not such a big deal. but it was a pain in the ass getting GSPs to update all the time!