Search results

  1. Jakkee

    Building block plugin?

    What would be the point of this? Why not add only allow the owner of the structure and/or friends to build? Edit: Can not build onto or within 10m of a structure you do not owner or are a friend?
  2. Jakkee

    Spawn Manager (Open contribution)

    .Clear() is apart of C# to empty a dictionary and a list I think Edit: https://msdn.microsoft.com/en-us/library/dwb5h52a%28v=vs.110%29.aspx
  3. Jakkee

    Spawn Manager (Open contribution)

    RustServerManagement.Get().playerSpawns.Clear(); #Clear all spawns RustServerManagement.Get().AddPlayerSpawn(GameObject spawn); #Add new spawns ^ #Simple, No hooks or ini's needed
  4. Jakkee

    Spawn Manager (Open contribution)

    I think @MeshBenth is saying that you could just use the built in SpawnManager in the server files, I’m 99.9% sure that you could easily add and remove the original spawn points. This will remove the need to keep track (maybe) of the loctions you have set & Randomise the locations
  5. Jakkee

    Get data from another C # plugin

    Theres 2 main ways to do it (Theres more, But these are the easiest and CPU friendly) First, DataStore... This is an example of how I got DonatorRank to change the cooldowns/Max sethome / Tp Delay in DreTaX's HomeSystem with just a simple edit to the HomeSystem plugin. First, Created a method...
  6. Jakkee

    Anti crackloot system

    How to fix Module not found blah blah
  7. Jakkee

    Anti crackloot system

    I have never used this plugin, I dont even think I have tested it. But I might as well paste it here #PLUGIN CONTAINS SOME DEBUG MESSAGES, YOU CAN REMOVE THEM __title__ = 'AntiWallLoot' __author__ = 'Jakkee' __version__ = '1.0.1' import clr clr.AddReferenceByPartialName("Fougerite"...
  8. Jakkee

    Object Distance

    He’s probably spawning it on the server side and letting the server handle it
  9. Jakkee

    Approved DonatorRank

    Restart Server or Delete Datastore file
  10. Jakkee

    Approved (aCw) Resurrection Fougerite RustBuster

    Use unban tool, Also I added a commit to Fougerite to stop that default SteamID from entering your server (Not yet been approved by DreTaX)
  11. Jakkee

    Head Bob Toggle

    What? That should be possible, Can’t see why it isn’t!
  12. Jakkee

    Salva's Work

    They will be, Just give it some time
  13. Jakkee

    Approved RustTiger add server

    Server details are correct. Waiting for @DreTaX to add to the list, Sorry for the long wait!
  14. Jakkee

    Approved ExRust.LT

    Server details are correct. Waiting for @DreTaX to add to the list, Sorry for the long wait!
  15. Jakkee

    Editing MAP

    I haven't tried it myself, But @salva should point you in the right direction. - You have to create a unity asset bundle E.G SomeName.unity3d (Unity Version 4.5 I believe) - (Not sure about the creating of a bundle, Download premade objects and convert into bundles?) - Using a client plugin, use...
  16. Jakkee

    hi a got kicked after join to any rustbuster server

    Possibly AntiVirus issue for that error. The second error when joining a server, Is that your server?
  17. Jakkee

    Donation kit system?

    I would take on this project but I know nothing about the PayPal API or any of the webserver stuff, I could do the Server side coding no problem if someone wanted to work on this with me? I think the best way I see it is just get your Web Server to use your Fougerite Server's MySQL to store the...
  18. Jakkee

    Uberrust

    If you are using like a dedicated PC, Why not run like 2 servers? Like a 40-50 slot mega loot server and then like a 50-60 slot survival one. Mega loot server would in use more resources in theory. You could also share donator stuff between servers
  19. Jakkee

    Problem Connect My Server RustBuster

    I assume thats not the full log, But sounds like an AuthError. Use this: http://fougerite.com/resources/authallow.179/ The next Fougerite Version I've removed the need for this plugin