I'm using... there is some special to need set up? all default in my server, please try you self to do this glitch- bug its easy to reproduce just place on your self that your all body is in foundation and you can do alot of things inside.
need to fix this players hiding boxes under fundation and they just put fundation un self to get to boxes, need to fix same as player try get trow wall...
Hi,
In my server (fogerite+buster) there are ppl you glith I dont know how it calls but they place on them self fondation and they are in side and can shoot to others but they are untouchible maybe it is possible with other objects i dont know
need fix for this
I have suggestion to save data asinc way because now it saves 3,4k and it took 0.1sec so for this time no one gets fps :) better to save like every time is object placed destroyed or smth and save only this staff or something else but need to fix it if server gets bigger server will take longer...
Hi,
Until 1.3.5 was everything fine but with new 1.3.6 update server stresses from problem every like from 5min to 2h it happens that all players get kick from server and trying to reconnect it writes download rustbuster ... after like 10mins everything gets fine and can connect, server...
i found how to change how much it needs
But there is bigger problem how to show new crafting req in crafting i changed wood plank to 20 but users see 10 ofcouse they cant craft with 10
I need solution to show how much it needs in crafting table
It is possible to change item description and some other things with http://fougerite.com/resources/stacksizes.164/ so it maybe possible to change and how much it writes on player crafting
if CraftingEvent.ItemName=="Wood Planks Blueprint":
if CraftingEvent.Ingredients[0].Ingredient.name=="Wood":
CraftingEvent.Ingredients[0].amount=20
works
any idea is it possible to show in crafting how much it costs?
How to change ingridients i dont undestand i tryed to get data from on crafting with this:
def On_Crafting(self, CraftingEvent):
if CraftingEvent.Player.Admin:
ini2 = Plugin.GetIni("TestBase")
ini2.AddSetting("Testas", "Amount",str(CraftingEvent.Amount))...
on plugin init
Plugin.CreateTimer("SaveData", 300000).Start()
def SaveDataCallback(self):
Plugin.CreateTimer("SaveData", 300000).Start()
Tryed not helped
Dretax maybe its better for me to use Datastore?
in file i save player ID and level or exp
Maybe there is better solution... to use...
I have arrays
PluginDBWoodLVL = {}
PluginDBOreLVL = {}
PluginDBAnimalLVL = {}
PluginDBWoodEXP = {}
PluginDBOreEXP = {}
PluginDBAnimalEXP = {}
I saving this with timer now to file it stores player exp and level
i done this to reduce procesor usage but i need save when shuting down server
i have...
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