I guess add something in the timer like;
var OldPlayerLocation = Data[PlayerLocation]
var distance = Util.GetVectorsDistance(Player.location, OldPlayerLocation);
if distance > 2{
Ban?
else{
TimedEvent.Kill();
I'll have a look when I get home later on today or possibly tomorrow.
I don't see anything wrong with the code, Maybe play around with it or add some debugging code to find out if the timer is even called or something
Your timer callback doesn't know (Can never find) what setting to lookup in the INI file.
Var Help will always be null
Your timer doesn't have any data being carried over to it.
http://fougerite.com/wiki/timer-setups/
That's an example on how to carry data over into a timer
I'm not 100% sure what you mean, I assume you were meaning;
1: Something to do with teams? Team Death match?
2: Check if someones admin? or add them to a Admin list?
@PearlJ @tarynkelley Kits + Cooldowns should be fixed.
As for the Rust++ Mute, You'll have to talk to DreTaX about adding a method to do IsMuted(Player):Bool
Once that has been created i'll be able to easily fix this issue. ( I tried to hack my around this but I couldn't mute myself.. so yeah..)
On this plugins info page it says edit settings then reload
unless this happens after a reload and still only get 5 out of X items?
If this is the case, Copy your kit settings here
it can be fixed but the players name will be [Donator] SomeName for the server, When tp'ing you have to include [Donator] in the name.
The method I'm using is removing the players chat message and use a server broadcast but with the players name.
I'll have a look today
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