Search results

  1. .phase

    Important Fougerite Official Server

    Great idea! It's good to be able to get people testing reported bugs on one server, where you have full control and can get to issues quickly. Also, very nice idea to let Plugin Devs demo their work. If anyone ever needs a tester, let me know. Happy to come test your plugins, or check for...
  2. .phase

    Important Decay Handling

    Ironic that it was a method implemented much later, so that servers can stay up longer with less clutter.
  3. .phase

    (Double #=q56a_jc0QHQ3y6sZTJ06ekw==) [0x00000] in <filename unknown>:0

    I've seen posts on this on so many forums and such. No one's ever found a definitive answer. What have I noticed? There's always a report of people reconnecting as dead and respawned, and loot missing from bases, while EVERYONE else on the server is hung up by the lag. I honestly think that...
  4. .phase

    Help me prioritize

    Been scoping facepunch forums for a very long time. This is based off my opinion as well as what the masses think. 2: Adding a new look makes things instantly more fun and novel. Anyone who's built an animal corral out of spike walls would LOVE a giant ant inside it. Everyone on facepunch loves...
  5. .phase

    Solved Searching in World.Entities fails Silently

    When I saw an alert for a Winner rated post with no reply, I had a feeling a discovery was made, and an explanation was to follow. Thanks for the fantastic post. Some people would have been content with "Here, do it this way, noob. ;)" Being a total novice, but infinitely curious, I really do...
  6. .phase

    Solved Searching in World.Entities fails Silently

    Yeah, I just try to stay away from all the bells and whistles that hog resources. :)
  7. .phase

    Admin problems

    That's strange. Maybe try a /saveall to make sure all your master admin flags gets written to the XML and then reconnect & try again.
  8. .phase

    Solved Jint Plugin Issues - Cannot get plugins to work

    Sections would help members navigate to the resource type they're looking for.
  9. .phase

    Solved Searching in World.Entities fails Silently

    .Destroy(); generates an animation, whereas Util.DestroyObject simply removes the object. Correct.
  10. .phase

    Solved Searching in World.Entities fails Silently

    So, this used to work in Magma, but is failing in Jint: if(args[0] == "barricade"){ for (var allObj in World.Entities){ if(allObj.Name == "Barricade_Fence_Deployable"){...
  11. .phase

    Solved Jint Plugin Issues - Cannot get plugins to work

    I'm missing information. Because I see a lot of resources published for Jint with INI functions. o_O
  12. .phase

    Solved Jint Plugin Issues - Cannot get plugins to work

    What version are you running? I don't know if there's a discrepancy in versions here, but I had the same problems with the INI functions. Instead of trying to install the latest and greatest version through GameServer's POS ticketing system, I opted to just get rid of the INIs and port in any...
  13. .phase

    Solved Throws error

    I know. I was telling you that SPooCK is the author, and you should reach out to him.
  14. .phase

    GSP

    OK. So, how is Streamline servers overall? Can I get some subjective opinions? Because I just cancelled GameServers. I am just so sick and tired of their support ticketing system. @mikec, did you get anything going from FPSplayers? I know they sometimes pull people into their TS channels for...
  15. .phase

    SleepingBagExploitFix

    Why not just run it as is, in the Magma module? @mikec has made it so that the two modules can run side-by-side in the latest build. And if you didn't want to run it as Magma, you can quickly update it to be ran under Fougerite's new Jint. No need to reinvent the wheel, is there? Not sure...
  16. .phase

    I feel lucky

    Magma forum, left unmoderated, is full of Body Building and Fitness ads now. If you ask me, I think SPooCK brought the bots. :rolleyes:
  17. .phase

    Bag Despawn Rate

    So, just to be clear, what I meant specifically were loot bags, from deaths. Sorry, might have confused you, seems like you're referring to sleeping bags? Creating a timer for each bag drop, or logging every instance of it to check against a single timer may work, but I don't know that it'd...
  18. .phase

    Solved plugin errors

    I do know that if you're trying to destroy the object when it has already been destroyed, you get something like this: This is the error message that repeats for every bullet from a shotgun blast that isn't the initial bullet that triggers and removes the object. Seems that every pellet in the...
  19. .phase

    Bag Despawn Rate

    I don't believe there are currently any modifiers for bag (or item) despawn rate. Can this be added? When I run an Arena on my server, it quickly gets littered with a ton of bags that are only detrimental to server performance. Would be nice if bag timer was configurable, so that it's not the...
  20. .phase

    Solved Some plugins with configs don't work properly

    Isn't that Riketta? One of the Fougerite devs? :)